Customizing Qt Quick Controls

Qt Quick Controls consist of a hierarchy (tree) of items. In order to provide a custom look and feel, the default QML implementation of each item can be replaced with a custom one.

Customizing a Control

Sometimes you'll want to create a "one-off" look for a specific part of your UI, and use a complete style everywhere else. Perhaps you're happy with the style you're using, but there's a certain button that has some special significance.

The first way to create this button is to simply define it in-place, wherever it is needed. For example, perhaps you're not satisfied with the Basic style's Button having square corners. To make them rounded, you can override the background item and set the radius property of Rectangle:

 import QtQuick
 import QtQuick.Controls.Basic

 ApplicationWindow {
     width: 400
     height: 400
     visible: true

     Button {
         id: button
         text: "A Special Button"
         background: Rectangle {
             implicitWidth: 100
             implicitHeight: 40
             color: button.down ? "#d6d6d6" : "#f6f6f6"
             border.color: "#26282a"
             border.width: 1
             radius: 4
         }
     }
 }

Note: as the different items that make up a control in any given style are designed to work together, it may be necessary to override other items to get the look you're after. In addition, not all styles can be customized. See the note in Customization Reference for more information.

The second way to create the button is good if you plan to use your rounded button in several places. It involves moving the code into its own QML file within your project.

For this approach, we'll copy the background code from the Basic style's Button.qml. This file can be found in the following path in your Qt installation:

$QTDIR/qml/QtQuick/Controls/Basic/Button.qml

After doing that, we'll simply add the following line:

 radius: 4

To avoid confusion with the controls in the module itself, we'll call the file MyButton.qml. To use the control in your application, refer to it by its filename:

 import QtQuick.Controls.Basic

 ApplicationWindow {
     MyButton {
         text: qsTr("A Special Button")
     }
 }

The third way to create the button is a bit more structured, both in terms of where the file sits in the file system and how it is used in QML. First, copy an existing file as you did above, but this time, put it into a subfolder in your project named (for example) controls. To use the control, first import the folder into a namespace:

 import QtQuick.Controls.Basic
 import "controls" as MyControls

 ApplicationWindow {
     MyControls.Button {
         text: qsTr("A Special Button")
     }
 }

As you now have the MyControls namespace, you can name the controls after their actual counterparts in the Qt Quick Controls module. You can repeat this process for any control that you wish to add.

An added benefit of these three methods is that it's not necessary to implement the template from scratch.

Note: the three approaches mentioned here do not work for customizing the attached ToolTip, as that is a shared item created internally. To do a one-off customization of a ToolTip, see Custom Tool Tips. To customize the attached ToolTip, it must be provided as part of your own style.

Creating a Custom Style

There are several ways to go about creating your own styles. Below, we'll explain the various approaches.

Definition of a Style

In Qt Quick Controls, a style is essentially a set of QML files within a single directory. There are four requirements for a style to be usable:

  • At least one QML file whose name matches a control (for example, Button.qml) must exist.
  • Each QML file must contain the relevant type from the QtQuick.Templates import as the root item. For example, Button.qml must contain a Button template as its root item.

    If we instead used the corresponding type from the QtQuick.Controls import as we did in the previous section, it would not work: the control we were defining would try to derive from itself.

  • A qmldir file must exist alongside the QML file(s). Below is an example of a simple qmldir file for a style that provides a button:
     module MyStyle
     Button 2.15 Button.qml
    

    If you're using compile-time style selection, the qmldir should also import the fallback style:

     # ...
     import QtQuick.Controls.Basic auto
    

    This can also be done for run-time style selection instead of using, for example, QQuickStyle::setFallbackStyle().

    The directory structure for such a style looks like this:

     MyStyle
     ├─── Button.qml
     └─── qmldir
    
  • The files must be in a directory that is findable via the QML Import Path.

    For example, if the path to MyStyle directory mentioned above was /home/user/MyApp/MyStyle, then /home/user/MyApp must be added to the QML import path.

    To use MyStyle in MyApp, refer to it by name:

    • ./MyApp -style MyStyle

    The style name must match the casing of the style directory; passing mystyle or MYSTYLE is not supported.

By default, the styling system uses the Basic style as a fallback for controls that aren't implemented. To customize or extend any other built-in style, it is possible to specify a different fallback style using QQuickStyle.

What this means is that you can implement as many controls as you like for your custom style, and place them almost anywhere. It also allows users to create their own styles for your application.

Previewing Custom Styles in Qt Quick Designer

Using the approach above, it is possible to preview a custom style in Qt Quick Designer. In order to do so, ensure that the project has a qtquickcontrols2.conf file, and that the following entry exists:

 [Controls]
 Style=MyStyle

For more information, take a look at the Flat Style example.

Style-specific C++ Extensions

Sometimes you may need to use C++ to extend your custom style.

  • If the style that uses the type is the only style used by an application, register the type with the QML engine by adding the QML_ELEMENT macro and making the file part of your QML module:

    Using CMake

     qt_add_qml_module(ACoolItem
         URI MyItems
         VERSION 1.0
         SOURCES
             acoolcppitem.cpp acoolcppitem.h
     )
    

    Using QMake

     CONFIG += qmltypes
     QML_IMPORT_NAME = MyItems
     QML_IMPORT_MAJOR_VERSION = 1
    

    If the header the class is declared in is not accessible from your project's include path, you may have to amend the include path so that the generated registration code can be compiled.

     INCLUDEPATH += MyItems
    

    See Defining QML Types from C++ and Building a QML application for more information.

  • If the style that uses the type is one of many styles used by an application, consider putting each style into a separate module. The modules will then be loaded on demand.

Considerations for custom styles

When implementing your own style and customizing controls, there are some points to keep in mind to ensure that your application is as performant as possible.

Avoid assigning an id to styles' implementations of item delegates

As explained in Definition of a Style, when you implement your own style for a control, you start off with the relevant template for that control. For example, a style's Button.qml will be structured similarly to this:

 T.Button {
     // ...

     background: Rectangle {
         // ...
     }

     contentItem: Text {
         // ...
     }

     // ...
 }

When you use a Button in your application, the background and contentItem items will be created and parented to the root Button item:

 // Creates the Button root item, the Rectangle background,
 // and the Text contentItem.
 Button {
     text: qsTr("Confirm")
 }

Suppose you then needed to do a one-off customization of the Button (as explained in Customizing a Control):

 import QtQuick
 import QtQuick.Controls.Basic

 ApplicationWindow {
     width: 400
     height: 400
     visible: true

     Button {
         id: button
         text: "A Special Button"
         background: Rectangle {
             implicitWidth: 100
             implicitHeight: 40
             color: button.down ? "#d6d6d6" : "#f6f6f6"
             border.color: "#26282a"
             border.width: 1
             radius: 4
         }
     }
 }

In QML, this would normally result in both the default background implementation and the one-off, custom background items being created. Qt Quick Controls uses a technique that avoids creating both items, and instead only creates the custom background, greatly improving the creation performance of controls.

This technique relies on the absence of an id in the style's implementation of that item. If an id is assigned, the technique cannot work, and both items will be created. For example, it can be tempting to assign an id to the background or contentItem so that other objects within the file can refer to those items:

 T.Button {
     // ...

     background: Rectangle {
         id: backgroundRect
         // ...
     }

     contentItem: Text {
         // Use backgroundRect in some way...
     }

     // ...
 }

With this code, every time a Button instance with a customized background is created, both backgrounds will be created, resulting in sub-optimal creation performance.

Prior to Qt 5.15, the old, unused background would be deleted to release the resources associated with it. However, as the control does not own the items, it should not delete them. As of Qt 5.15, old items are no longer deleted, and so the backgroundRect item will live longer than it needs to—typically until the application exits. Although the old item will be hidden, visually unparented from the control, and removed from the accessibility tree, it is important to keep the creation time and memory usage of these unused items in mind when assigning an id in this context.

Avoid imperative assignments of custom items

The technique mentioned in the section above only works when an item is declaratively assigned for the first time, and so imperative assignments will result in orphaned items. Always use declarative bindings to assign custom items when possible.

Don't import QtQuick.Controls in QML implementations

When writing the QML for your style's implementation of a control, it's important not to import QtQuick.Controls. Doing so will prevent the QML from being compiled by the QML compiler.

Implement types used by other types

Suppose you were using ScrollViews in your application, and decided that you want to customize their scroll bars. It is tempting to just implement a custom ScrollBar.qml and have ScrollView pick up the customized ScrollBar automatically. However, this will not work. You must implement both ScrollBar.qml and ScrollView.qml.

Attached properties

It is common for a style to have certain properties or attributes that apply to all controls. Attached properties are a great way of extending an item in QML without having to modify any existing C++ belonging to that item. For example, both the Material and Universal styles have an attached theme property that controls whether an item and its children will be rendered in a light or dark theme.

As an example, let's add an attached property that controls elevation. Our style will illustrate the elevation with a drop shadow; the higher the elevation, the larger the shadow.

The first step is to create a new Qt Quick Controls application in Qt Creator. After that, we add a C++ type that stores the elevation. Since the type will be used for every control supported by our style, and because we may wish to add other attached properties later on, we'll call it MyStyle. Here is MyStyle.h:

 #ifndef MYSTYLE_H
 #define MYSTYLE_H

 #include <QObject>
 #include <QtQml>

 class MyStyle : public QObject
 {
     Q_OBJECT
     Q_PROPERTY(int elevation READ elevation WRITE setElevation NOTIFY elevationChanged)

 public:
     explicit MyStyle(QObject *parent = nullptr);

     static MyStyle *qmlAttachedProperties(QObject *object);

     int elevation() const;
     void setElevation(int elevation);

 signals:
     void elevationChanged();

 private:
     int m_elevation;
 };

 QML_DECLARE_TYPEINFO(MyStyle, QML_HAS_ATTACHED_PROPERTIES)

 #endif // MYSTYLE_H

MyStyle.cpp:

 #include "mystyle.h"

 MyStyle::MyStyle(QObject *parent) :
     QObject(parent),
     m_elevation(0)
 {
 }

 MyStyle *MyStyle::qmlAttachedProperties(QObject *object)
 {
     return new MyStyle(object);
 }

 int MyStyle::elevation() const
 {
     return m_elevation;
 }

 void MyStyle::setElevation(int elevation)
 {
     if (elevation == m_elevation)
         return;

     m_elevation = elevation;
     emit elevationChanged();
 }

The MyStyle type is special in the sense that it shouldn't be instantiated, but rather used for its attached properties. For that reason, we register it in the following manner in main.cpp:

 #include <QGuiApplication>
 #include <QQmlApplicationEngine>

 #include "mystyle.h"

 int main(int argc, char *argv[])
 {
     QGuiApplication app(argc, argv);

     qmlRegisterUncreatableType<MyStyle>("MyStyle", 1, 0, "MyStyle", "MyStyle is an attached property");

     QQmlApplicationEngine engine;
     // Make the directory containing our style known to the QML engine.
     engine.addImportPath(":/");
     engine.load(QUrl(QLatin1String("qrc:/main.qml")));

     return app.exec();
 }

We then copy Button.qml from the Basic style in $QTDIR/qml/QtQuick/Controls/Basic/ into a new myproject folder in our project directory. Add the newly copied Button.qml to qml.qrc, which is the resource file that contains our QML files.

Next, we add a drop shadow to the background delegate of the Button:

 // ...
 import QtQuick.Effects
 import MyStyle
 // ...

 background: Rectangle {
     // ...

     layer.enabled: control.enabled && control.MyStyle.elevation > 0
     layer.effect: MultiEffect {
         shadowEnabled: true
         shadowHorizontalOffset: 3
         shadowVerticalOffset: 3
         shadowColor: control.visualFocus ? "#330066ff" : "#aaaaaa"
         shadowBlur: control.pressed ? 0.8 : 0.4
     }
 }

Note that we:

  • Don't bother using the drop shadow when the elevation is 0
  • Change the shadow's color depending on whether or not the button has focus
  • Make the size of the shadow depend on the elevation

To try out the attached property, we create a Row with two Buttons in main.qml:

 import QtQuick
 import QtQuick.Controls

 import MyStyle 1.0

 ApplicationWindow {
     id: window
     width: 400
     height: 400
     visible: true

     Row {
         spacing: 20
         anchors.centerIn: parent

         Button {
             text: "Button 1"
         }
         Button {
             text: "Button 2"
             MyStyle.elevation: 10
         }
     }
 }

One button has no elevation, and the other has an elevation of 10.

With that in place, we can run our example. To tell the application to use our new style, we pass -style MyStyle as an application argument, but there are many ways to specify the style to use.

The end result:

Note that the import MyStyle 1.0 statement is only necessary because we are using the attached property belonging to MyStyle. Both buttons will use our custom style, even if we were to remove the import.

Customization Reference

The following snippets present examples where the Basic style's controls have been customized using the same approach as the Customizing a Control section. The code can be used as a starting point to implement a custom look and feel.

Note: The macOS and Windows styles are not suitable for customizing. It is instead recommended to always base a customized control on top of a single style that is available on all platforms, e.g Basic Style, Fusion Style, Imagine Style, Material Style, Universal Style. By doing so, you are guaranteed that it will always look the same, regardless of which style the application is run with. To learn how to use a different style, see Using Styles in Qt Quick Controls. Alternatively, you can create your own style.

Customizing ApplicationWindow

ApplicationWindow consists of one visual item: background.

 import QtQuick
 import QtQuick.Controls.Basic

 ApplicationWindow {
     visible: true

     background: Rectangle {
         gradient: Gradient {
             GradientStop { position: 0; color: "#ffffff" }
             GradientStop { position: 1; color: "#c1bbf9" }
         }
     }
 }

Customizing BusyIndicator

BusyIndicator consists of two visual items: background and contentItem.

 import QtQuick
 import QtQuick.Controls.Basic

 BusyIndicator {
     id: control

     contentItem: Item {
         implicitWidth: 64
         implicitHeight: 64

         Item {
             id: item
             x: parent.width / 2 - 32
             y: parent.height / 2 - 32
             width: 64
             height: 64
             opacity: control.running ? 1 : 0

             Behavior on opacity {
                 OpacityAnimator {
                     duration: 250
                 }
             }

             RotationAnimator {
                 target: item
                 running: control.visible && control.running
                 from: 0
                 to: 360
                 loops: Animation.Infinite
                 duration: 1250
             }

             Repeater {
                 id: repeater
                 model: 6

                 Rectangle {
                     id: delegate
                     x: item.width / 2 - width / 2
                     y: item.height / 2 - height / 2
                     implicitWidth: 10
                     implicitHeight: 10
                     radius: 5
                     color: "#21be2b"

                     required property int index

                     transform: [
                         Translate {
                             y: -Math.min(item.width, item.height) * 0.5 + 5
                         },
                         Rotation {
                             angle: delegate.index / repeater.count * 360
                             origin.x: 5
                             origin.y: 5
                         }
                     ]
                 }
             }
         }
     }
 }

Customizing Button

Button consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 Button {
     id: control
     text: qsTr("Button")

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         elide: Text.ElideRight
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 40
         opacity: enabled ? 1 : 0.3
         border.color: control.down ? "#17a81a" : "#21be2b"
         border.width: 1
         radius: 2
     }
 }

Customizing CheckBox

CheckBox consists of three visual items: background, contentItem and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 CheckBox {
     id: control
     text: qsTr("CheckBox")
     checked: true

     indicator: Rectangle {
         implicitWidth: 26
         implicitHeight: 26
         x: control.leftPadding
         y: parent.height / 2 - height / 2
         radius: 3
         border.color: control.down ? "#17a81a" : "#21be2b"

         Rectangle {
             width: 14
             height: 14
             x: 6
             y: 6
             radius: 2
             color: control.down ? "#17a81a" : "#21be2b"
             visible: control.checked
         }
     }

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         verticalAlignment: Text.AlignVCenter
         leftPadding: control.indicator.width + control.spacing
     }
 }

Customizing CheckDelegate

CheckDelegate consists of three visual items: background, contentItem and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 CheckDelegate {
     id: control
     text: qsTr("CheckDelegate")
     checked: true

     contentItem: Text {
         rightPadding: control.indicator.width + control.spacing
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         elide: Text.ElideRight
         verticalAlignment: Text.AlignVCenter
     }

     indicator: Rectangle {
         implicitWidth: 26
         implicitHeight: 26
         x: control.width - width - control.rightPadding
         y: control.topPadding + control.availableHeight / 2 - height / 2
         radius: 3
         color: "transparent"
         border.color: control.down ? "#17a81a" : "#21be2b"

         Rectangle {
             width: 14
             height: 14
             x: 6
             y: 6
             radius: 2
             color: control.down ? "#17a81a" : "#21be2b"
             visible: control.checked
         }
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 40
         visible: control.down || control.highlighted
         color: control.down ? "#bdbebf" : "#eeeeee"
     }
 }

Customizing ComboBox

ComboBox consists of background, content item, popup, indicator, and delegate.

 pragma ComponentBehavior: Bound

 import QtQuick
 import QtQuick.Controls.Basic

 ComboBox {
     id: control
     model: ["First", "Second", "Third"]

     delegate: ItemDelegate {
         id: delegate

         required property var model
         required property int index

         width: control.width
         contentItem: Text {
             text: delegate.model[control.textRole]
             color: "#21be2b"
             font: control.font
             elide: Text.ElideRight
             verticalAlignment: Text.AlignVCenter
         }
         highlighted: control.highlightedIndex === index
     }

     indicator: Canvas {
         id: canvas
         x: control.width - width - control.rightPadding
         y: control.topPadding + (control.availableHeight - height) / 2
         width: 12
         height: 8
         contextType: "2d"

         Connections {
             target: control
             function onPressedChanged() { canvas.requestPaint(); }
         }

         onPaint: {
             context.reset();
             context.moveTo(0, 0);
             context.lineTo(width, 0);
             context.lineTo(width / 2, height);
             context.closePath();
             context.fillStyle = control.pressed ? "#17a81a" : "#21be2b";
             context.fill();
         }
     }

     contentItem: Text {
         leftPadding: 0
         rightPadding: control.indicator.width + control.spacing

         text: control.displayText
         font: control.font
         color: control.pressed ? "#17a81a" : "#21be2b"
         verticalAlignment: Text.AlignVCenter
         elide: Text.ElideRight
     }

     background: Rectangle {
         implicitWidth: 120
         implicitHeight: 40
         border.color: control.pressed ? "#17a81a" : "#21be2b"
         border.width: control.visualFocus ? 2 : 1
         radius: 2
     }

     popup: Popup {
         y: control.height - 1
         width: control.width
         implicitHeight: contentItem.implicitHeight
         padding: 1

         contentItem: ListView {
             clip: true
             implicitHeight: contentHeight
             model: control.popup.visible ? control.delegateModel : null
             currentIndex: control.highlightedIndex

             ScrollIndicator.vertical: ScrollIndicator { }
         }

         background: Rectangle {
             border.color: "#21be2b"
             radius: 2
         }
     }
 }

As explained in ComboBox Model Roles, ComboBox supports multiple types of models.

Since all the models provide an anonymous property with modelData, the following expression retrieves the right text in all cases:

 text: model[control.textRole]

When you provide a specific textRole and a model with structured data that provides the selected role, this is expression is a regular property lookup. When you provide a model with singular data, such as a list of strings, and an empty textRole, this expression retrieves the modelData.

Customizing DelayButton

DelayButton consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 DelayButton {
     id: control
     checked: true
     text: qsTr("Delay\nButton")

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: "white"
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         elide: Text.ElideRight
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 100
         opacity: enabled ? 1 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         radius: size / 2

         readonly property real size: Math.min(control.width, control.height)
         width: size
         height: size
         anchors.centerIn: parent

         Canvas {
             id: canvas
             anchors.fill: parent

             Connections {
                 target: control
                 function onProgressChanged() { canvas.requestPaint(); }
             }

             onPaint: {
                 var ctx = getContext("2d")
                 ctx.clearRect(0, 0, width, height)
                 ctx.strokeStyle = "white"
                 ctx.lineWidth = parent.size / 20
                 ctx.beginPath()
                 var startAngle = Math.PI / 5 * 3
                 var endAngle = startAngle + control.progress * Math.PI / 5 * 9
                 ctx.arc(width / 2, height / 2, width / 2 - ctx.lineWidth / 2 - 2, startAngle, endAngle)
                 ctx.stroke()
             }
         }
     }
 }

Customizing Dial

Dial consists of two visual items: background and handle.

 import QtQuick
 import QtQuick.Controls.Basic

 Dial {
     id: control
     background: Rectangle {
         x: control.width / 2 - width / 2
         y: control.height / 2 - height / 2
         implicitWidth: 140
         implicitHeight: 140
         width: Math.max(64, Math.min(control.width, control.height))
         height: width
         color: "transparent"
         radius: width / 2
         border.color: control.pressed ? "#17a81a" : "#21be2b"
         opacity: control.enabled ? 1 : 0.3
     }

     handle: Rectangle {
         id: handleItem
         x: control.background.x + control.background.width / 2 - width / 2
         y: control.background.y + control.background.height / 2 - height / 2
         width: 16
         height: 16
         color: control.pressed ? "#17a81a" : "#21be2b"
         radius: 8
         antialiasing: true
         opacity: control.enabled ? 1 : 0.3
         transform: [
             Translate {
                 y: -Math.min(control.background.width, control.background.height) * 0.4 + handleItem.height / 2
             },
             Rotation {
                 angle: control.angle
                 origin.x: handleItem.width / 2
                 origin.y: handleItem.height / 2
             }
         ]
     }
 }

Customizing Drawer

Drawer can have a visual background item.

 background: Rectangle {
     Rectangle {
         x: parent.width - 1
         width: 1
         height: parent.height
         color: "#21be2b"
     }
 }

Customizing Frame

Frame consists of one visual item: background.

 import QtQuick
 import QtQuick.Controls.Basic

 Frame {
     background: Rectangle {
         color: "transparent"
         border.color: "#21be2b"
         radius: 2
     }

     Label {
         text: qsTr("Content goes here!")
     }
 }

Customizing GroupBox

GroupBox consists of two visual items: background and label.

 import QtQuick
 import QtQuick.Controls.Basic

 GroupBox {
     id: control
     title: qsTr("GroupBox")

     background: Rectangle {
         y: control.topPadding - control.bottomPadding
         width: parent.width
         height: parent.height - control.topPadding + control.bottomPadding
         color: "transparent"
         border.color: "#21be2b"
         radius: 2
     }

     label: Label {
         x: control.leftPadding
         width: control.availableWidth
         text: control.title
         color: "#21be2b"
         elide: Text.ElideRight
     }

     Label {
         text: qsTr("Content goes here!")
     }
 }

Customizing ItemDelegate

ItemDelegate consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ItemDelegate {
     id: control
     text: qsTr("ItemDelegate")

     contentItem: Text {
         rightPadding: control.spacing
         text: control.text
         font: control.font
         color: control.enabled ? (control.down ? "#17a81a" : "#21be2b") : "#bdbebf"
         elide: Text.ElideRight
         verticalAlignment: Text.AlignVCenter
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 40
         opacity: enabled ? 1 : 0.3
         color: control.down ? "#dddedf" : "#eeeeee"

         Rectangle {
             width: parent.width
             height: 1
             color: control.down ? "#17a81a" : "#21be2b"
             anchors.bottom: parent.bottom
         }
     }
 }

Customizing Label

Label can have a visual background item.

 import QtQuick
 import QtQuick.Controls.Basic

 Label {
     text: qsTr("Label")
     color: "#21be2b"
 }

Customizing Menu

 import QtQuick
 import QtQuick.Controls.Basic

 Menu {
     id: menu

     Action { text: qsTr("Tool Bar"); checkable: true }
     Action { text: qsTr("Side Bar"); checkable: true; checked: true }
     Action { text: qsTr("Status Bar"); checkable: true; checked: true }

     MenuSeparator {
         contentItem: Rectangle {
             implicitWidth: 200
             implicitHeight: 1
             color: "#21be2b"
         }
     }

     Menu {
         title: qsTr("Advanced")
         // ...
     }

     topPadding: 2
     bottomPadding: 2

     delegate: MenuItem {
         id: menuItem
         implicitWidth: 200
         implicitHeight: 40

         arrow: Canvas {
             x: parent.width - width
             implicitWidth: 40
             implicitHeight: 40
             visible: menuItem.subMenu
             onPaint: {
                 var ctx = getContext("2d")
                 ctx.fillStyle = menuItem.highlighted ? "#ffffff" : "#21be2b"
                 ctx.moveTo(15, 15)
                 ctx.lineTo(width - 15, height / 2)
                 ctx.lineTo(15, height - 15)
                 ctx.closePath()
                 ctx.fill()
             }
         }

         indicator: Item {
             implicitWidth: 40
             implicitHeight: 40
             Rectangle {
                 width: 26
                 height: 26
                 anchors.centerIn: parent
                 visible: menuItem.checkable
                 border.color: "#21be2b"
                 radius: 3
                 Rectangle {
                     width: 14
                     height: 14
                     anchors.centerIn: parent
                     visible: menuItem.checked
                     color: "#21be2b"
                     radius: 2
                 }
             }
         }

         contentItem: Text {
             leftPadding: menuItem.indicator.width
             rightPadding: menuItem.arrow.width
             text: menuItem.text
             font: menuItem.font
             opacity: enabled ? 1.0 : 0.3
             color: menuItem.highlighted ? "#ffffff" : "#21be2b"
             horizontalAlignment: Text.AlignLeft
             verticalAlignment: Text.AlignVCenter
             elide: Text.ElideRight
         }

         background: Rectangle {
             implicitWidth: 200
             implicitHeight: 40
             opacity: enabled ? 1 : 0.3
             color: menuItem.highlighted ? "#21be2b" : "transparent"
         }
     }

     background: Rectangle {
         implicitWidth: 200
         implicitHeight: 40
         color: "#ffffff"
         border.color: "#21be2b"
         radius: 2
     }
 }

Customizing MenuBar

MenuBar can have a visual background item, and MenuBarItem consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 MenuBar {
     id: menuBar

     Menu { title: qsTr("File") }
     Menu { title: qsTr("Edit") }
     Menu { title: qsTr("View") }
     Menu { title: qsTr("Help") }

     delegate: MenuBarItem {
         id: menuBarItem

         contentItem: Text {
             text: menuBarItem.text
             font: menuBarItem.font
             opacity: enabled ? 1.0 : 0.3
             color: menuBarItem.highlighted ? "#ffffff" : "#21be2b"
             horizontalAlignment: Text.AlignLeft
             verticalAlignment: Text.AlignVCenter
             elide: Text.ElideRight
         }

         background: Rectangle {
             implicitWidth: 40
             implicitHeight: 40
             opacity: enabled ? 1 : 0.3
             color: menuBarItem.highlighted ? "#21be2b" : "transparent"
         }
     }

     background: Rectangle {
         implicitWidth: 40
         implicitHeight: 40
         color: "#ffffff"

         Rectangle {
             color: "#21be2b"
             width: parent.width
             height: 1
             anchors.bottom: parent.bottom
         }
     }
 }

Customizing PageIndicator

PageIndicator consists of a background, content item, and delegate.

 import QtQuick
 import QtQuick.Controls.Basic

 PageIndicator {
     id: control
     count: 5
     currentIndex: 2

     delegate: Rectangle {
         implicitWidth: 8
         implicitHeight: 8

         radius: width / 2
         color: "#21be2b"

         opacity: index === control.currentIndex ? 0.95 : pressed ? 0.7 : 0.45

         required property int index

         Behavior on opacity {
             OpacityAnimator {
                 duration: 100
             }
         }
     }
 }

Customizing Pane

Pane consists of a background.

 import QtQuick
 import QtQuick.Controls.Basic

 Pane {
     background: Rectangle {
         color: "#eeeeee"
     }

     Label {
         text: qsTr("Content goes here!")
     }
 }

Customizing Popup

Popup consists of a background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 Popup {
     id: popup
     background: Rectangle {
         implicitWidth: 200
         implicitHeight: 200
         border.color: "#444"
     }
     contentItem: Column {}
 }

Customizing ProgressBar

ProgressBar consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ProgressBar {
     id: control
     value: 0.5
     padding: 2

     background: Rectangle {
         implicitWidth: 200
         implicitHeight: 6
         color: "#e6e6e6"
         radius: 3
     }

     contentItem: Item {
         implicitWidth: 200
         implicitHeight: 4

         // Progress indicator for determinate state.
         Rectangle {
             width: control.visualPosition * parent.width
             height: parent.height
             radius: 2
             color: "#17a81a"
             visible: !control.indeterminate
         }

         // Scrolling animation for indeterminate state.
         Item {
             anchors.fill: parent
             visible: control.indeterminate
             clip: true

             Row {
                 spacing: 20

                 Repeater {
                     model: control.width / 40 + 1

                     Rectangle {
                         color: "#17a81a"
                         width: 20
                         height: control.height
                     }
                 }
                 XAnimator on x {
                     from: 0
                     to: -40
                     loops: Animation.Infinite
                     running: control.indeterminate
                 }
             }
         }
     }
 }

Above, the content item is also animated to represent an indeterminate progress bar state.

Customizing RadioButton

RadioButton consists of three visual items: background, content item and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 RadioButton {
     id: control
     text: qsTr("RadioButton")
     checked: true

     indicator: Rectangle {
         implicitWidth: 26
         implicitHeight: 26
         x: control.leftPadding
         y: parent.height / 2 - height / 2
         radius: 13
         border.color: control.down ? "#17a81a" : "#21be2b"

         Rectangle {
             width: 14
             height: 14
             x: 6
             y: 6
             radius: 7
             color: control.down ? "#17a81a" : "#21be2b"
             visible: control.checked
         }
     }

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         verticalAlignment: Text.AlignVCenter
         leftPadding: control.indicator.width + control.spacing
     }
 }

Customizing RadioDelegate

RadioDelegate consists of three visual items: background, contentItem and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 RadioDelegate {
     id: control
     text: qsTr("RadioDelegate")
     checked: true

     contentItem: Text {
         rightPadding: control.indicator.width + control.spacing
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         elide: Text.ElideRight
         verticalAlignment: Text.AlignVCenter
     }

     indicator: Rectangle {
         implicitWidth: 26
         implicitHeight: 26
         x: control.width - width - control.rightPadding
         y: parent.height / 2 - height / 2
         radius: 13
         color: "transparent"
         border.color: control.down ? "#17a81a" : "#21be2b"

         Rectangle {
             width: 14
             height: 14
             x: 6
             y: 6
             radius: 7
             color: control.down ? "#17a81a" : "#21be2b"
             visible: control.checked
         }
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 40
         visible: control.down || control.highlighted
         color: control.down ? "#bdbebf" : "#eeeeee"
     }
 }

Customizing RangeSlider

RangeSlider consists of three visual items: background, first.handle and second.handle.

 import QtQuick
 import QtQuick.Controls.Basic

 RangeSlider {
     id: control
     first.value: 0.25
     second.value: 0.75

     background: Rectangle {
         x: control.leftPadding
         y: control.topPadding + control.availableHeight / 2 - height / 2
         implicitWidth: 200
         implicitHeight: 4
         width: control.availableWidth
         height: implicitHeight
         radius: 2
         color: "#bdbebf"

         Rectangle {
             x: control.first.visualPosition * parent.width
             width: control.second.visualPosition * parent.width - x
             height: parent.height
             color: "#21be2b"
             radius: 2
         }
     }

     first.handle: Rectangle {
         x: control.leftPadding + control.first.visualPosition * (control.availableWidth - width)
         y: control.topPadding + control.availableHeight / 2 - height / 2
         implicitWidth: 26
         implicitHeight: 26
         radius: 13
         color: control.first.pressed ? "#f0f0f0" : "#f6f6f6"
         border.color: "#bdbebf"
     }

     second.handle: Rectangle {
         x: control.leftPadding + control.second.visualPosition * (control.availableWidth - width)
         y: control.topPadding + control.availableHeight / 2 - height / 2
         implicitWidth: 26
         implicitHeight: 26
         radius: 13
         color: control.second.pressed ? "#f0f0f0" : "#f6f6f6"
         border.color: "#bdbebf"
     }
 }

Customizing RoundButton

RoundButton can be customized in the same manner as Button.

Customizing ScrollBar

ScrollBar consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ScrollBar {
     id: control
     size: 0.3
     position: 0.2
     active: true
     orientation: Qt.Vertical

     contentItem: Rectangle {
         implicitWidth: 6
         implicitHeight: 100
         radius: width / 2
         color: control.pressed ? "#81e889" : "#c2f4c6"
         // Hide the ScrollBar when it's not needed.
         opacity: control.policy === ScrollBar.AlwaysOn || (control.active && control.size < 1.0) ? 0.75 : 0

         // Animate the changes in opacity (default duration is 250 ms).
         Behavior on opacity {
             NumberAnimation {}
         }
     }
 }

Customizing ScrollIndicator

ScrollIndicator consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ScrollIndicator {
     id: control
     size: 0.3
     position: 0.2
     active: true
     orientation: Qt.Vertical

     contentItem: Rectangle {
         implicitWidth: 2
         implicitHeight: 100
         color: "#c2f4c6"
     }
 }

Customizing ScrollView

ScrollView consists of a background item, and horizontal and vertical scroll bars.

 ScrollView {
     id: control

     width: 200
     height: 200
     focus: true

     Label {
         text: "ABC"
         font.pixelSize: 224
     }

     ScrollBar.vertical: ScrollBar {
         parent: control
         x: control.mirrored ? 0 : control.width - width
         y: control.topPadding
         height: control.availableHeight
         active: control.ScrollBar.horizontal.active
     }

     ScrollBar.horizontal: ScrollBar {
         parent: control
         x: control.leftPadding
         y: control.height - height
         width: control.availableWidth
         active: control.ScrollBar.vertical.active
     }

     background: Rectangle {
         border.color: control.activeFocus ? "#21be2b" : "#bdbebf"
     }
 }

Customizing Slider

Slider consists of two visual items: background, and handle.

 import QtQuick
 import QtQuick.Controls.Basic

 Slider {
     id: control
     value: 0.5

     background: Rectangle {
         x: control.leftPadding
         y: control.topPadding + control.availableHeight / 2 - height / 2
         implicitWidth: 200
         implicitHeight: 4
         width: control.availableWidth
         height: implicitHeight
         radius: 2
         color: "#bdbebf"

         Rectangle {
             width: control.visualPosition * parent.width
             height: parent.height
             color: "#21be2b"
             radius: 2
         }
     }

     handle: Rectangle {
         x: control.leftPadding + control.visualPosition * (control.availableWidth - width)
         y: control.topPadding + control.availableHeight / 2 - height / 2
         implicitWidth: 26
         implicitHeight: 26
         radius: 13
         color: control.pressed ? "#f0f0f0" : "#f6f6f6"
         border.color: "#bdbebf"
     }
 }

Customizing SpinBox

SpinBox consists of four visual items: background, contentItem, up indicator, and down indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 SpinBox {
     id: control
     value: 50
     editable: true

     contentItem: TextInput {
         z: 2
         text: control.textFromValue(control.value, control.locale)

         font: control.font
         color: "#21be2b"
         selectionColor: "#21be2b"
         selectedTextColor: "#ffffff"
         horizontalAlignment: Qt.AlignHCenter
         verticalAlignment: Qt.AlignVCenter

         readOnly: !control.editable
         validator: control.validator
         inputMethodHints: Qt.ImhFormattedNumbersOnly
     }

     up.indicator: Rectangle {
         x: control.mirrored ? 0 : parent.width - width
         height: parent.height
         implicitWidth: 40
         implicitHeight: 40
         color: control.up.pressed ? "#e4e4e4" : "#f6f6f6"
         border.color: enabled ? "#21be2b" : "#bdbebf"

         Text {
             text: "+"
             font.pixelSize: control.font.pixelSize * 2
             color: "#21be2b"
             anchors.fill: parent
             fontSizeMode: Text.Fit
             horizontalAlignment: Text.AlignHCenter
             verticalAlignment: Text.AlignVCenter
         }
     }

     down.indicator: Rectangle {
         x: control.mirrored ? parent.width - width : 0
         height: parent.height
         implicitWidth: 40
         implicitHeight: 40
         color: control.down.pressed ? "#e4e4e4" : "#f6f6f6"
         border.color: enabled ? "#21be2b" : "#bdbebf"

         Text {
             text: "-"
             font.pixelSize: control.font.pixelSize * 2
             color: "#21be2b"
             anchors.fill: parent
             fontSizeMode: Text.Fit
             horizontalAlignment: Text.AlignHCenter
             verticalAlignment: Text.AlignVCenter
         }
     }

     background: Rectangle {
         implicitWidth: 140
         border.color: "#bdbebf"
     }
 }

Customizing SplitView

SplitView consists of a visual handle delegate.

 SplitView {
     id: splitView
     anchors.fill: parent

     handle: Rectangle {
         implicitWidth: 4
         implicitHeight: 4
         color: SplitHandle.pressed ? "#81e889"
             : (SplitHandle.hovered ? Qt.lighter("#c2f4c6", 1.1) : "#c2f4c6")
     }

     Rectangle {
         implicitWidth: 150
         color: "#444"
     }
     Rectangle {
         implicitWidth: 50
         color: "#666"
     }
 }

Customizing StackView

StackView can have a visual background item, and it allows customizing the transitions that are used for push, pop, and replace operations.

 import QtQuick
 import QtQuick.Controls.Basic

 StackView {
     id: control

     popEnter: Transition {
         XAnimator {
             from: (control.mirrored ? -1 : 1) * -control.width
             to: 0
             duration: 400
             easing.type: Easing.OutCubic
         }
     }

     popExit: Transition {
         XAnimator {
             from: 0
             to: (control.mirrored ? -1 : 1) * control.width
             duration: 400
             easing.type: Easing.OutCubic
         }
     }
 }

Customizing SwipeDelegate

SwipeDelegate consists of six visual items: background, content item, indicator, swipe.left, swipe.right, and swipe.behind.

 import QtQuick
 import QtQuick.Controls.Basic

 SwipeDelegate {
     id: control
     text: qsTr("SwipeDelegate")

     Component {
         id: component

         Rectangle {
             color: SwipeDelegate.pressed ? "#333" : "#444"
             width: parent.width
             height: parent.height
             clip: true

             Label {
                 text: qsTr("Press me!")
                 color: "#21be2b"
                 anchors.centerIn: parent
             }
         }
     }

     swipe.left: component
     swipe.right: component

     contentItem: Text {
         text: control.text
         font: control.font
         color: control.enabled ? (control.down ? "#17a81a" : "#21be2b") : "#bdbebf"
         elide: Text.ElideRight
         verticalAlignment: Text.AlignVCenter

         Behavior on x {
             enabled: !control.down
             NumberAnimation {
                 easing.type: Easing.InOutCubic
                 duration: 400
             }
         }
     }
 }

Customizing SwipeView

SwipeView can have a visual background item. The navigation is implemented by the content item.

 import QtQuick
 import QtQuick.Controls.Basic

 SwipeView {
     id: control

     background: Rectangle {
         color: "#eeeeee"
     }
 }

Customizing Switch

Switch consists of three visual items: background, content item and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 Switch {
     id: control
     text: qsTr("Switch")

     indicator: Rectangle {
         implicitWidth: 48
         implicitHeight: 26
         x: control.leftPadding
         y: parent.height / 2 - height / 2
         radius: 13
         color: control.checked ? "#17a81a" : "#ffffff"
         border.color: control.checked ? "#17a81a" : "#cccccc"

         Rectangle {
             x: control.checked ? parent.width - width : 0
             width: 26
             height: 26
             radius: 13
             color: control.down ? "#cccccc" : "#ffffff"
             border.color: control.checked ? (control.down ? "#17a81a" : "#21be2b") : "#999999"
         }
     }

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         verticalAlignment: Text.AlignVCenter
         leftPadding: control.indicator.width + control.spacing
     }
 }

Customizing SwitchDelegate

SwitchDelegate consists of three visual items: background, contentItem and indicator.

 import QtQuick
 import QtQuick.Controls.Basic

 SwitchDelegate {
     id: control
     text: qsTr("SwitchDelegate")
     checked: true

     contentItem: Text {
         rightPadding: control.indicator.width + control.spacing
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         elide: Text.ElideRight
         verticalAlignment: Text.AlignVCenter
     }

     indicator: Rectangle {
         implicitWidth: 48
         implicitHeight: 26
         x: control.width - width - control.rightPadding
         y: parent.height / 2 - height / 2
         radius: 13
         color: control.checked ? "#17a81a" : "transparent"
         border.color: control.checked ? "#17a81a" : "#cccccc"

         Rectangle {
             x: control.checked ? parent.width - width : 0
             width: 26
             height: 26
             radius: 13
             color: control.down ? "#cccccc" : "#ffffff"
             border.color: control.checked ? (control.down ? "#17a81a" : "#21be2b") : "#999999"
         }
     }

     background: Rectangle {
         implicitWidth: 100
         implicitHeight: 40
         visible: control.down || control.highlighted
         color: control.down ? "#bdbebf" : "#eeeeee"
     }
 }

Customizing TabBar

TabBar consists of two visual items: background, and contentItem.

 import QtQuick
 import QtQuick.Controls.Basic

 TabBar {
     id: control

     background: Rectangle {
         color: "#eeeeee"
     }

     TabButton {
         text: qsTr("Home")
     }
     TabButton {
         text: qsTr("Discover")
     }
     TabButton {
         text: qsTr("Activity")
     }
 }

Customizing TabButton

TabButton can be customized in the same manner as Button.

Customizing TextArea

TextArea consists of a background item.

 import QtQuick
 import QtQuick.Controls.Basic

 TextArea {
     id: control
     placeholderText: qsTr("Enter description")

     background: Rectangle {
         implicitWidth: 200
         implicitHeight: 40
         border.color: control.enabled ? "#21be2b" : "transparent"
     }
 }

Customizing TextField

TextField consists of a background item.

 import QtQuick
 import QtQuick.Controls.Basic

 TextField {
     id: control
     placeholderText: qsTr("Enter description")

     background: Rectangle {
         implicitWidth: 200
         implicitHeight: 40
         color: control.enabled ? "transparent" : "#353637"
         border.color: control.enabled ? "#21be2b" : "transparent"
     }
 }

Customizing ToolBar

ToolBar consists of one visual item: background.

 ToolBar {
     id: control

     background: Rectangle {
         implicitHeight: 40
         color: "#eeeeee"

         Rectangle {
             width: parent.width
             height: 1
             anchors.bottom: parent.bottom
             color: "transparent"
             border.color: "#21be2b"
         }
     }

     RowLayout {
         anchors.fill: parent
         ToolButton {
             text: qsTr("Undo")
         }
         ToolButton {
             text: qsTr("Redo")
         }
     }
 }

Customizing ToolButton

ToolButton consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ToolButton {
     id: control
     text: qsTr("ToolButton")
     width: 120

     contentItem: Text {
         text: control.text
         font: control.font
         opacity: enabled ? 1.0 : 0.3
         color: control.down ? "#17a81a" : "#21be2b"
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         elide: Text.ElideRight
     }

     background: Rectangle {
         implicitWidth: 40
         implicitHeight: 40
         color: Qt.darker("#33333333", control.enabled && (control.checked || control.highlighted) ? 1.5 : 1.0)
         opacity: enabled ? 1 : 0.3
         visible: control.down || (control.enabled && (control.checked || control.highlighted))
     }
 }

Customizing ToolSeparator

ToolSeparator consists of two visual items: background and content item.

 ToolBar {
     RowLayout {
         anchors.fill: parent

         ToolButton {
             text: qsTr("Action 1")
         }
         ToolButton {
             text: qsTr("Action 2")
         }

         ToolSeparator {
             padding: vertical ? 10 : 2
             topPadding: vertical ? 2 : 10
             bottomPadding: vertical ? 2 : 10

             contentItem: Rectangle {
                 implicitWidth: parent.vertical ? 1 : 24
                 implicitHeight: parent.vertical ? 24 : 1
                 color: "#c3c3c3"
             }
         }

         ToolButton {
             text: qsTr("Action 3")
         }
         ToolButton {
             text: qsTr("Action 4")
         }

         Item {
             Layout.fillWidth: true
         }
     }
 }

Customizing ToolTip

ToolTip consists of two visual items: background and content item.

 import QtQuick
 import QtQuick.Controls.Basic

 ToolTip {
     id: control
     text: qsTr("A descriptive tool tip of what the button does")

     contentItem: Text {
         text: control.text
         font: control.font
         color: "#21be2b"
     }

     background: Rectangle {
         border.color: "#21be2b"
     }
 }

Note: to customize the attached ToolTip, it must be provided as part of your own style. To do a one-off customization of a ToolTip, see Custom Tool Tips.

Customizing Tumbler

Tumbler consists of three visual items: background, contentItem, and delegate.

 import QtQuick
 import QtQuick.Controls.Basic

 Tumbler {
     id: control
     model: 15

     background: Item {
         Rectangle {
             opacity: control.enabled ? 0.2 : 0.1
             border.color: "#000000"
             width: parent.width
             height: 1
             anchors.top: parent.top
         }

         Rectangle {
             opacity: control.enabled ? 0.2 : 0.1
             border.color: "#000000"
             width: parent.width
             height: 1
             anchors.bottom: parent.bottom
         }
     }

     delegate: Text {
         text: qsTr("Item %1").arg(modelData + 1)
         font: control.font
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         opacity: 1.0 - Math.abs(Tumbler.displacement) / (control.visibleItemCount / 2)

         required property var modelData
         required property int index
     }

     Rectangle {
         anchors.horizontalCenter: control.horizontalCenter
         y: control.height * 0.4
         width: 40
         height: 1
         color: "#21be2b"
     }

     Rectangle {
         anchors.horizontalCenter: control.horizontalCenter
         y: control.height * 0.6
         width: 40
         height: 1
         color: "#21be2b"
     }
 }

If you want to define your own contentItem, use either a ListView or PathView as the root item. For a wrapping Tumbler, use PathView:

 Tumbler {
     id: tumbler

     contentItem: PathView {
         id: pathView
         model: tumbler.model
         delegate: tumbler.delegate
         clip: true
         pathItemCount: tumbler.visibleItemCount + 1
         preferredHighlightBegin: 0.5
         preferredHighlightEnd: 0.5
         dragMargin: width / 2

         path: Path {
             startX: pathView.width / 2
             startY: -pathView.delegateHeight / 2
             PathLine {
                 x: pathView.width / 2
                 y: pathView.pathItemCount * pathView.delegateHeight - pathView.delegateHeight / 2
             }
         }

         property real delegateHeight: tumbler.availableHeight / tumbler.visibleItemCount
     }
 }

For a non-wrapping Tumbler, use ListView:

 Tumbler {
     id: tumbler

     contentItem: ListView {
         model: tumbler.model
         delegate: tumbler.delegate

         snapMode: ListView.SnapToItem
         highlightRangeMode: ListView.StrictlyEnforceRange
         preferredHighlightBegin: height / 2 - (height / tumbler.visibleItemCount / 2)
         preferredHighlightEnd: height / 2 + (height / tumbler.visibleItemCount / 2)
         clip: true
     }
 }