CollisionShape QML Type
Base type for collision shapes. More...
Import Statement: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
Inherits: | |
Inherited By: | BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape |
Properties
- enableDebugDraw : bool
Detailed Description
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
See also Shapes and Bodies overview documentation.
Property Documentation
enableDebugDraw : bool |
This property enables drawing the shape's debug view.
Default value: false