BoxShape QML Type
Defines a box collision shape. More...
Import Statement: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
Inherits: |
Properties
- extents : vector3d
Detailed Description
This type defines a box collision shape. The origin is at the center of the box.
Note: A non-uniform scaling transformation will scale the x, y and z directions individually. However, combining non-uniform scale and rotation may lead to shearing, which will not be applied to the BoxShape: it will always be a rectilinear box.
See also Shapes and Bodies overview documentation.
Property Documentation
extents : vector3d |
This property defines the extents of the box in the x, y and z directions.
Default value: (100, 100, 100)