QObjectPicker Class
class Qt3DRender::QObjectPickerThe QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. More...
Header: | #include <QObjectPicker> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
In QML: | ObjectPicker |
Inherits: | Qt3DCore::QComponent |
Status: | Deprecated |
Properties
|
Public Functions
bool | containsMouse() const |
bool | isDragEnabled() const |
bool | isHoverEnabled() const |
bool | isPressed() const |
int | priority() const |
Public Slots
void | setDragEnabled(bool dragEnabled) |
void | setHoverEnabled(bool hoverEnabled) |
void | setPriority(int priority) |
Signals
void | clicked(Qt3DRender::QPickEvent *pick) |
void | containsMouseChanged(bool containsMouse) |
void | dragEnabledChanged(bool dragEnabled) |
void | entered() |
void | exited() |
void | hoverEnabledChanged(bool hoverEnabled) |
void | moved(Qt3DRender::QPickEvent *pick) |
void | pressed(Qt3DRender::QPickEvent *pick) |
void | pressedChanged(bool pressed) |
void | priorityChanged(int priority) |
void | released(Qt3DRender::QPickEvent *pick) |
Detailed Description
For every combination of viewport and camera, picking casts a ray through the scene to find entities who's bounding volume intersects the ray. The bounding volume is computed using the values in the attribute buffer specified by the boundingVolumePositionAttribute of the geometry.
The signals pressed(), released(), clicked(), moved(), entered(), and exited() are emitted when the bounding volume defined by the pickAttribute property intersects with a ray.
Most signals carry a QPickEvent instance. If QPickingSettings::pickMode() is set to QPickingSettings::TrianglePicking, the actual type of the pick parameter will be QPickTriangleEvent.
Pick queries are performed on mouse press and mouse release. If drag is enabled, queries also happen on each mouse move while any button is pressed. If hover is enabled, queries happen on every mouse move even if no button is pressed.
For generalised ray casting queries, see Qt3DRender::QRayCaster and Qt3DRender::QScreenRayCaster.
Note: Instances of this component shouldn't be shared, not respecting that condition will most likely result in undefined behavior.
Note: The camera far plane value affects picking and produces incorrect results due to floating-point precision if it is greater than ~100 000.
See also Qt3DRender::QPickingSettings, Qt3DCore::QGeometry, Qt3DCore::QAttribute, Qt3DRender::QPickEvent, Qt3DRender::QPickTriangleEvent, and Qt3DRender::QNoPicking.
Property Documentation
[read-only]
containsMouse : const bool
Specifies if the object picker currently contains the mouse
Access functions:
bool | containsMouse() const |
Notifier signal:
void | containsMouseChanged(bool containsMouse) |
dragEnabled : bool
Specifies if drag is enabled
Access functions:
bool | isDragEnabled() const |
void | setDragEnabled(bool dragEnabled) |
Notifier signal:
void | dragEnabledChanged(bool dragEnabled) |
hoverEnabled : bool
Specifies if hover is enabled
Access functions:
bool | isHoverEnabled() const |
void | setHoverEnabled(bool hoverEnabled) |
Notifier signal:
void | hoverEnabledChanged(bool hoverEnabled) |
[read-only]
pressed : const bool
Specifies if the object picker is currently pressed
Access functions:
bool | isPressed() const |
Notifier signal:
void | pressedChanged(bool pressed) |
priority : int
The priority to be used when filtering pick results by priority when QPickingSettings::pickResultMode is set to QPickingSettings::NearestPriorityPick.
Access functions:
int | priority() const |
void | setPriority(int priority) |
Notifier signal:
void | priorityChanged(int priority) |
Member Function Documentation
[signal]
void QObjectPicker::clicked(Qt3DRender::QPickEvent *pick)
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse click the QPickEvent pick contains details of the event.
bool QObjectPicker::containsMouse() const
Returns true if the object picker currently contains the mouse
Note: Getter function for property containsMouse.
[signal]
void QObjectPicker::entered()
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the mouse entering the volume.
[signal]
void QObjectPicker::exited()
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the ray exiting the volume.
bool QObjectPicker::isDragEnabled() const
Returns true if dragging is enabled
Note: Getter function for property dragEnabled.
bool QObjectPicker::isHoverEnabled() const
Returns true if hover enabled
Note: Getter function for property hoverEnabled.
[signal]
void QObjectPicker::moved(Qt3DRender::QPickEvent *pick)
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse move with a button pressed the QPickEvent pick contains details of the event.
[signal]
void QObjectPicker::pressed(Qt3DRender::QPickEvent *pick)
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse press the QPickEvent pick contains details of the event.
[signal]
void QObjectPicker::released(Qt3DRender::QPickEvent *pick)
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse release the QPickEvent pick contains details of the event.
[slot]
void QObjectPicker::setDragEnabled(bool dragEnabled)
Sets the dragEnabled Property to dragEnabled
Note: Setter function for property dragEnabled.
See also isDragEnabled().
[slot]
void QObjectPicker::setHoverEnabled(bool hoverEnabled)
Sets the hoverEnabled Property to hoverEnabled
Note: Setter function for property hoverEnabled.
See also isHoverEnabled().
[slot]
void QObjectPicker::setPriority(int priority)
Sets the picker's priority to priority. This is used when the pick result mode on QPickingSettings is set to QPickingSettings::NearestPriorityPick. Picking results are sorted by highest priority and shortest picking distance.
Note: Setter function for property priority.
See also priority().