QScreenRayCaster Class
class Qt3DRender::QScreenRayCasterPerforme ray casting test based on screen coordinates. More...
Header: | #include <QScreenRayCaster> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
In QML: | ScreenRayCaster |
Inherits: | Qt3DRender::QAbstractRayCaster |
Status: | Deprecated |
Properties
- position : QPoint
Public Functions
QPoint | position() const |
Public Slots
void | setPosition(const QPoint &position) |
void | trigger() |
void | trigger(const QPoint &position) |
Signals
void | positionChanged(const QPoint &position) |
Detailed Description
QScreenRayCaster can be used to perform ray casting tests by specifying coordinates in screen space, which will be used to construct an actual 3D ray between the near and far planes.
See also QRayCaster and QNoPicking.
Property Documentation
position : QPoint
Holds the screen space position used to compute the actual 3D ray for intersection tests.
Note: the coordinates will be used for every available render surface as long as they are in the valid range.
Access functions:
QPoint | position() const |
void | setPosition(const QPoint &position) |
Notifier signal:
void | positionChanged(const QPoint &position) |
Member Function Documentation
[slot]
void QScreenRayCaster::trigger()
Convenience method to enable the component and trigger tests using the current coordinate value.
[slot]
void QScreenRayCaster::trigger(const QPoint &position)
Convenience method to set the coordinate value position and enable the component to trigger tests.