QSkeleton Class

class Qt3DCore::QSkeleton

Holds the data for a skeleton to be used with skinned meshes. More...

Header: #include <QSkeleton>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore)
qmake: QT += 3dcore
In QML: Skeleton
Inherits: Qt3DCore::QAbstractSkeleton
Status: Deprecated

Properties

Public Functions

QSkeleton(Qt3DCore::QNode *parent = nullptr)
Qt3DCore::QJoint *rootJoint() const

Public Slots

void setRootJoint(Qt3DCore::QJoint *rootJoint)

Signals

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Detailed Description

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

Property Documentation

rootJoint : Qt3DCore::QJoint*

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:

Qt3DCore::QJoint *rootJoint() const
void setRootJoint(Qt3DCore::QJoint *rootJoint)

Notifier signal:

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Member Function Documentation

QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeleton with parent.