QSkeletonLoader Class
class Qt3DCore::QSkeletonLoaderUsed to load a skeleton of joints from file. More...
Header: | #include <QSkeletonLoader> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3DCore) target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
In QML: | SkeletonLoader |
Inherits: | Qt3DCore::QAbstractSkeleton |
Status: | Deprecated |
Public Types
enum | Status { NotReady, Ready, Error } |
Properties
- createJointsEnabled : bool
- source : QUrl
- status : const Status
Public Functions
QSkeletonLoader(Qt3DCore::QNode *parent = nullptr) | |
QSkeletonLoader(const QUrl &source, Qt3DCore::QNode *parent = nullptr) | |
bool | isCreateJointsEnabled() const |
Qt3DCore::QJoint * | rootJoint() const |
QUrl | source() const |
Qt3DCore::QSkeletonLoader::Status | status() const |
Public Slots
void | setCreateJointsEnabled(bool enabled) |
void | setSource(const QUrl &source) |
Signals
void | createJointsEnabledChanged(bool createJointsEnabled) |
void | rootJointChanged(Qt3DCore::QJoint *rootJoint) |
void | sourceChanged(const QUrl &source) |
void | statusChanged(Qt3DCore::QSkeletonLoader::Status status) |
Detailed Description
Use SkeletonLoader if you wish to load a whole skeleton from file rather than creating the joints yourself using Skeleton and Joints. Creating a skeleton and binding the vertices of a mesh to the skeleton is most easily performed in a 3D digital content creation tool such as Blender. The resulting skeleton and mesh can then be exported in a suitable format such as glTF 2 for consumption by Qt 3D.
Member Type Documentation
enum QSkeletonLoader::Status
This enum identifies the status of skeleton.
Constant | Value | Description |
---|---|---|
Qt3DCore::QSkeletonLoader::NotReady | 0 | The skeleton has not been loaded yet |
Qt3DCore::QSkeletonLoader::Ready | 1 | The skeleton was successfully loaded |
Qt3DCore::QSkeletonLoader::Error | 2 | An error occurred while loading the skeleton |
Property Documentation
createJointsEnabled : bool
This property holds a boolean to indicate whether createJoints is enabled or not.
Access functions:
bool | isCreateJointsEnabled() const |
void | setCreateJointsEnabled(bool enabled) |
Notifier signal:
void | createJointsEnabledChanged(bool createJointsEnabled) |
source : QUrl
Holds the source url from which to load the skeleton.
Access functions:
QUrl | source() const |
void | setSource(const QUrl &source) |
Notifier signal:
void | sourceChanged(const QUrl &source) |
[read-only]
status : const Status
Holds the current status of skeleton loading.
Access functions:
Qt3DCore::QSkeletonLoader::Status | status() const |
Notifier signal:
void | statusChanged(Qt3DCore::QSkeletonLoader::Status status) |
Member Function Documentation
[explicit]
QSkeletonLoader::QSkeletonLoader(Qt3DCore::QNode *parent = nullptr)
Constructs a new QSkeletonLoader with parent.
[explicit]
QSkeletonLoader::QSkeletonLoader(const QUrl &source, Qt3DCore::QNode *parent = nullptr)
Constructs a new QSkeletonLoader with parent and sets the source.
bool QSkeletonLoader::isCreateJointsEnabled() const
Returns a boolean indicating whether CreateJoints is enabled or not. The default value is false
.
Note: Getter function for property createJointsEnabled.
Qt3DCore::QJoint *QSkeletonLoader::rootJoint() const
Returns the root joint of the hierarchy of joints forming the skeleton.
Note: Getter function for property rootJoint.