Qt 3D Render C++ Classes

The Qt 3D Render module contains functionality to support 2D and 3D rendering using Qt 3D. More...

This module is deprecated since 6.8. We strongly advise against using it in new code.

Namespaces

Qt3DRender

Contains classes that enable 2D and 3D rendering

Qt3DRender::Render

Namespace used for accessing the classes Renderer and QRenderPlugin

Classes

Qt3DRender::QAbstractLight

Encapsulate a QAbstractLight object in a Qt 3D scene

Qt3DRender::QAbstractRayCaster

An abstract base class for ray casting in 3d scenes

Qt3DRender::QAbstractTexture

A base class to be used to provide textures

Qt3DRender::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3DRender::QAlphaCoverage

Enable alpha-to-coverage multisampling mode

Qt3DRender::QAlphaTest

Specify alpha reference test

Qt3DRender::QBlendEquation

Specifies the equation used for both the RGB blend equation and the Alpha blend equation

Qt3DRender::QBlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)

Qt3DRender::QBlitFramebuffer

FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another

Qt3DRender::QBufferCapture

Exchanges buffer data between GPU and CPU

Qt3DRender::QCamera

Defines a view point through which the scene will be rendered

Qt3DRender::QCameraLens

Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene

Qt3DRender::QCameraSelector

Class to allow for selection of camera to be used

Qt3DRender::QClearBuffers

Class to clear buffers

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QComputeCommand

QComponent to issue work for the compute shader on GPU

Qt3DRender::QCullFace

Specifies whether front or back face culling is enabled

Qt3DRender::QDebugOverlay

Enables a visual overlay with scene details

Qt3DRender::QDepthRange

Enables remapping depth values written into the depth buffer

Qt3DRender::QDepthTest

Tests the fragment shader's depth value against the depth of a sample being written to

Qt3DRender::QDirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

Qt3DRender::QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU

Qt3DRender::QDithering

Enable dithering

Qt3DRender::QEffect

Base class for effects in a Qt 3D scene

Qt3DRender::QEnvironmentLight

Encapsulate an environment light object in a Qt 3D scene

Qt3DRender::QFilterKey

Storage for filter keys and their values

Qt3DRender::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3DRender::QFrontFace

Defines front and back facing polygons

Qt3DRender::QFrustumCulling

Enable frustum culling for the FrameGraph

Qt3DRender::QGeometryRenderer

Encapsulates geometry rendering

Qt3DRender::QGraphicsApiFilter

Identifies the API required for the attached QTechnique

Qt3DRender::QLayer

Way of filtering which entities will be rendered

Qt3DRender::QLayerFilter

Controls layers drawn in a frame graph branch

Qt3DRender::QLevelOfDetail

Way of controlling the complexity of rendered entities based on their size on the screen

Qt3DRender::QLevelOfDetailBoundingSphere

Simple spherical volume, defined by its center and radius

Qt3DRender::QLevelOfDetailSwitch

Provides a way of enabling child entities based on distance or screen size

Qt3DRender::QLineWidth

Specifies the width of rasterized lines

Qt3DRender::QMaterial

Provides an abstract class that should be the base of all material component classes in a scene

Qt3DRender::QMemoryBarrier

Class to emplace a memory barrier

Qt3DRender::QMesh

A custom mesh loader

Qt3DRender::QMultiSampleAntiAliasing

Enable multisample antialiasing

Qt3DRender::QNoDepthMask

Disable depth write

Qt3DRender::QNoDraw

When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QNoPicking

When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch

Qt3DRender::QObjectPicker

Instantiates a component that can be used to interact with a QEntity by a process known as picking

Qt3DRender::QPaintedTextureImage

A QAbstractTextureImage that can be written through a QPainter

Qt3DRender::QParameter

Provides storage for a name and value pair. This maps to a shader uniform

Qt3DRender::QPickEvent

Holds information when an object is picked

Qt3DRender::QPickLineEvent

Holds information when a segment of a line is picked

Qt3DRender::QPickPointEvent

Holds information when a segment of a point cloud is picked

Qt3DRender::QPickTriangleEvent

Holds information when a triangle is picked

Qt3DRender::QPickingProxy

Can be used to provide an alternate QGeometryView used only for picking

Qt3DRender::QPickingSettings

Specifies how entity picking is handled

Qt3DRender::QPointLight

Encapsulate a Point Light object in a Qt 3D scene

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QPolygonOffset

Sets the scale and steps to calculate depth values for polygon offsets

Qt3DRender::QProximityFilter

Select entities which are within a distance threshold of a target entity

Qt3DRender::QRasterMode

Render state allows to control the type of rasterization to be performed

Qt3DRender::QRayCaster

Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates

Qt3DRender::QRayCasterHit

Details of a hit when casting a ray through a model

Qt3DRender::QRenderAspect

Class

Qt3DRender::QRenderCapabilities

Holds settings related to available rendering engines

Qt3DRender::QRenderCapture

Frame graph node for render capture

Qt3DRender::QRenderCaptureReply

Receives the result of render capture request

Qt3DRender::QRenderPass

Encapsulates a Render Pass

Qt3DRender::QRenderPassFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QRenderSettings

Holds settings related to rendering process and host the active FrameGraph

Qt3DRender::QRenderState

An abstract base class for all render states

Qt3DRender::QRenderStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QRenderSurfaceSelector

Provides a way of specifying the render surface

Qt3DRender::QRenderTarget

Encapsulates a target (usually a frame buffer object) which the renderer can render into

Qt3DRender::QRenderTargetOutput

Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )

Qt3DRender::QRenderTargetSelector

Provides a way of specifying a render target

Qt3DRender::QSceneLoader

Provides the facility to load an existing Scene

Qt3DRender::QScissorTest

Discards fragments that fall outside of a certain rectangular portion of the screen

Qt3DRender::QScreenRayCaster

Performe ray casting test based on screen coordinates

Qt3DRender::QSeamlessCubemap

Enables seamless cubemap texture filtering

Qt3DRender::QSetFence

FrameGraphNode used to insert a fence in the graphics command stream

Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure

Qt3DRender::QShaderImage

Provides Image access to shader programs

Qt3DRender::QShaderProgram

Encapsulates a Shader Program

Qt3DRender::QShaderProgramBuilder

Generates a Shader Program content from loaded graphs

Qt3DRender::QSharedGLTexture

Allows to use a textureId from a separate OpenGL context in a Qt 3D scene

Qt3DRender::QSortPolicy

Provides storage for the sort types to be used

Qt3DRender::QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Qt3DRender::QStencilMask

Controls the front and back writing of individual bits in the stencil planes

Qt3DRender::QStencilOperation

Specifies stencil operation

Qt3DRender::QStencilOperationArguments

Sets the actions to be taken when stencil and depth tests fail

Qt3DRender::QStencilTest

Specifies arguments for the stecil test

Qt3DRender::QStencilTestArguments

Specifies arguments for stencil test

Qt3DRender::QSubtreeEnabler

Enables or disables entire subtrees of framegraph nodes

Qt3DRender::QTechnique

Encapsulates a Technique

Qt3DRender::QTechniqueFilter

A QFrameGraphNode used to select QTechniques to use

Qt3DRender::QTexture1D

A QAbstractTexture with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTexture with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTexture with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTexture with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTexture with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTexture with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format

Qt3DRender::QTextureData

Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled

Qt3DRender::QTextureDataUpdate

Holds content and information required to perform partial updates of a texture content

Qt3DRender::QTextureGenerator

Provides the image data for a texture

Qt3DRender::QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt3DRender::QTextureImageData

Stores data representing a texture

Qt3DRender::QTextureImageDataGenerator

Provides texture image data for QAbstractTextureImage

Qt3DRender::QTextureLoader

Handles the texture loading and setting the texture's properties

Qt3DRender::QTextureRectangle

A QAbstractTexture with a TargetRectangle target format

Qt3DRender::QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture

Qt3DRender::QViewport

A viewport on the Qt3D Scene

Qt3DRender::QWaitFence

FrameGraphNode used to wait for a fence in the graphics command stream to become signaled

Detailed Description

The Qt 3D Render module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt 3D framework.

To use classes from this module, add this directive into the C++ files:

 #include <Qt3DRender>

To link against the corresponding C++ library, add the following to your qmake project file:

 QT += 3drender

Classes, types, and functions are declared under the Qt3DRender namespace.

Overview

The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D Render Framegraph.

Selecting a Rendering Backend

The Render aspect comes with two rendering backends.

  • OpenGL backend (ES 2, ES 3.2, GL 2, GL 3, GL 3.2, GL 4.3)
  • RHI backend (ES 2, GL, DirectX, Vulkan, Metal)

If you are targeting OpenGL exclusively and are using specific OpenGL features, you might be better off using the OpenGL backend. This is the OpenGL backend that Qt 3D exclusively used in the Qt 5 series.

For cases where you are not using specific OpenGL features and want to target different platforms that might have deprecated OpenGL, using the RHI backend is a better alternative.

To select your rendering backend, the environment variable QT3D_RENDERER is to be set to either "opengl" or "rhi". Defaults to the OpenGL backend.

When using the RHI backend, you can further force the internal RHI backend by setting the QSG_RHI_BACKEND to one of the following values:

  • opengl -> RHI OpenGL backend
  • gl -> RHI OpenGL backend
  • gles2 -> RHI OpenGL backend
  • metal -> RHI Metal backend
  • vulkan -> RHI Vulkan backend
  • d3d11 -> RHI DirectX 11 backend

If not specified, RHI will default to what it deduces to be the best backend for the platform.

Reference