SubtreeEnabler QML Type
Enables or disables entire subtrees of frame graph nodes. More...
Import Statement: | import Qt3D.Render 2.8 |
In C++: | QSubtreeEnabler |
Inherits: | |
Status: | Deprecated |
Properties
- enablement : enumeration
Methods
- void requestUpdate()
Detailed Description
While FrameGraphNodes can be individually enabled and disabled via the enabled
property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.
For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.
RenderSurfaceSelector { ClearBuffers { Viewport { CameraSelector {} } } SubtreeEnabler { enabled: showDebugView Viewport { CameraSelector { RenderPassFilter {} } } } }
SubtreeEnabler is enabled by default.
Property Documentation
enablement : enumeration |
Controls whether subtree enablement is persistent or transient.
Constant | Description |
---|---|
Persistent | The value of enabled is persistent. This is the default. |
SingleShot | The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed. |
Method Documentation
void requestUpdate() |
Requests that the subtree be enabled.
A conveninence method intended to be used with SingleShot
enablement.