CullFace QML Type
The CullFace type specifies whether front or back face culling is enabled. More...
Import Statement: | import Qt3D.Render 2.8 |
In C++: | QCullFace |
Inherits: | |
Status: | Deprecated |
Properties
- mode : enumeration
Detailed Description
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ CullFace { mode: CullFace.Front } ] }
Or added to the renderStates property of a RenderStateSet:
RenderStateSet { renderStates: [ CullFace { mode: CullFace.Front } ] }
See also FrontFace.
Property Documentation
mode : enumeration |
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.