ColorMask QML Type
Allows specifying which color components should be written to the currently bound frame buffer. More...
Import Statement: | import Qt3D.Render 2.8 |
In C++: | QColorMask |
Inherits: | |
Status: | Deprecated |
Properties
- alphaMasked : bool
- blueMasked : bool
- greenMasked : bool
- redMasked : bool
Detailed Description
By default, the property for each color component (red, green, blue, alpha) is set to true
which means they will be written to the frame buffer. Setting any of the color component to false
will prevent it from being written into the frame buffer.
Property Documentation
alphaMasked : bool |
Holds whether alpha component should be written to the frame buffer.
blueMasked : bool |
Holds whether blue color component should be written to the frame buffer.
greenMasked : bool |
Holds whether green color component should be written to the frame buffer.
redMasked : bool |
Holds whether red color component should be written to the frame buffer.