XrInputAction QML Type
Represents an action from an input controller. More...
Import Statement: | import QtQuick3D.Xr |
Since: | Qt 6.8 |
Inherits: | |
Status: | Technical Preview |
Properties
- actionId : List<enumeration>
- actionName : string
- pressed : bool
- value : float
Signals
Detailed Description
Actions can be boolean, such as a button press, or analog, such as a joystick axis.
Use the pressed property or the triggered signal to react to a boolean action. An analog action will set the value property.
Note: For convenience, an analog property will also set the pressed
property and emit the triggered
signal, while a boolean property will set value
to 1.0 when pressed.
The following shows how to react to either the right hand grip being pressed or to a right hand pinch gesture from hand tracking:
XrInputAction { hand: XrInputAction.RightHand actionId: [XrInputAction.SqueezePressed, XrInputAction.SqueezeValue, XrInputAction.IndexFingerPinch] onTriggered: console.log("Do action here.") }
The reason for specifying both SqueezePressed
and SqueezeValue
is that some controllers have an analog grip button, and some controllers just have an on/off grip switch.
Property Documentation
actionId : List<enumeration> |
Specifies the action(s) to react to
Holds a List of IDs that can be of the following values:
Constant | Description |
---|---|
XrInputAction.Button1Pressed | Button 1 is pressed. Boolean. |
XrInputAction.Button1Touched | Button 1 is touched. Boolean. |
XrInputAction.Button2Pressed | Button 2 is pressed. Boolean. |
XrInputAction.Button2Touched | Button 2 is touched. Boolean. |
XrInputAction.ButtonMenuPressed | The menu button is pressed. Boolean. |
XrInputAction.ButtonMenuTouched | The menu button is touched. Boolean. |
XrInputAction.ButtonSystemPressed | The system button is pressed. Boolean. |
XrInputAction.ButtonSystemTouched | The system button is touched. Boolean. |
XrInputAction.SqueezeValue | How far the grip button is pressed. Analog. |
XrInputAction.SqueezeForce | The force applied to the grip button. Analog. |
XrInputAction.SqueezePressed | The grip button is pressed. Boolean. |
XrInputAction.TriggerValue | How far the trigger button is pressed. Analog. |
XrInputAction.TriggerPressed | The trigger is pressed. Boolean. |
XrInputAction.TriggerTouched | The trigger is touched. Boolean. |
XrInputAction.ThumbstickX | The X-axis value of the thumbstick. Analog. |
XrInputAction.ThumbstickY | The Y-axis value of the thumbstick. Analog. |
XrInputAction.ThumbstickPressed | The thumbstick is pressed. Boolean. |
XrInputAction.ThumbstickTouched | The thumbstick is touched. Boolean. |
XrInputAction.ThumbrestTouched | The thumbrest is touched. Boolean. |
XrInputAction.TrackpadX | The X-axis position on the trackpad. Analog. |
XrInputAction.TrackpadY | The Y-axis position on the trackpad. Analog. |
XrInputAction.TrackpadForce | The force applied on the trackpad. Analog. |
XrInputAction.TrackpadTouched | The trackpad is touched. Boolean. |
XrInputAction.TrackpadPressed | The trackpad is pressed. Boolean. |
XrInputAction.IndexFingerPinch | Thumb to index finger pinch gesture. Boolean. |
XrInputAction.MiddleFingerPinch | Thumb to middle finger pinch gesture. Boolean. |
XrInputAction.RingFingerPinch | Thumb to ring finger pinch gesture. Boolean. |
XrInputAction.LittleFingerPinch | Thumb to little finger pinch gesture. Boolean. |
XrInputAction.HandTrackingMenuPress | Hand tracking menu gesture. Boolean. |
actionName : string |
The name of the input action.
Use this property to specify the name of the custom input action you want to react to. This property does not have an effect if actionId is set.
pressed : bool |
Indicates whether the input action is currently pressed.
Use this property to check if the input action (for example, a button) is currently pressed.
value : float |
The analog value of the input action.
For analog inputs, such as a thumbstick position, this property holds the value of the input (usually in the range [0, 1]).
Signal Documentation
triggered() |
This signal is emitted when a boolean action is activated. This happens at the same time as the pressed property is set to true
.
Note: The corresponding handler is onTriggered
.