XrHapticFeedback QML Type

Controls haptic feedback for an XR controller. More...

Import Statement: import QtQuick3D.Xr
Since: Qt 6.9
Inherits:

QtObject

Status: Technical Preview

Properties

Methods

Detailed Description

Haptic feedback typically involves applying a short vibration to a controller to provide a tactile experience when an event happens. This can give the illusion of touching a button, for example.

There are two ways of using XrHapticFeedback:

The following code makes the right-hand controller vibrate when the value of the someObject.hit property changes from false to true:

 XrHapticFeedback {
     controller: XrHapticFeedback.RightController
     condition: XrHapticFeedback.RisingEdge
     trigger: someObject.hit
     hapticEffect: XrSimpleHapticEffect {
         amplitude: 0.5
         duration: 300
         frequency: 3000
     }
 }

Property Documentation

condition : enumeration [default: XrHapticFeedback.RisingEdge]

The condition for triggering this haptic feedback.

This property specifies how the trigger property is interpreted

It can be one of:

ConstantDescription
XrHapticFeedback.RisingEdgeThe haptic effect starts when trigger changes from false to true.
XrHapticFeedback.TrailingEdgeThe haptic effect starts when trigger changes from true to false.

controller : enumeration

The Controller that this haptic feedback will apply to.

It can be one of:

ConstantValue
XrHapticFeedback.LeftController
XrHapticFeedback.RightController
XrHapticFeedback.UnknownController

hapticEffect : XrHapticEffect

This property describes the effect that is applied to the controller when the haptic feedback is triggered.


trigger : bool

Trigger for the haptic feedback

This property defines what the haptic effect will react to. The condition property determines how the trigger is interpreted.

See also start and condition.


Method Documentation

void start()

Starts the haptic feedback effect


void stop()

Stops the haptic feedback effect