QTextureImageData Class
class Qt3DRender::QTextureImageDataQTextureImageData stores data representing a texture. More...
Header: | #include <QTextureImageData> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Status: | Deprecated |
Public Functions
QTextureImageData() | |
int | alignment() const |
void | cleanup() |
QByteArray | data(int layer = 0, int face = 0, int mipmapLevel = 0) const |
int | depth() const |
int | faces() const |
QOpenGLTexture::TextureFormat | format() const |
int | height() const |
bool | isCompressed() const |
int | layers() const |
int | mipLevels() const |
QOpenGLTexture::PixelFormat | pixelFormat() const |
QOpenGLTexture::PixelType | pixelType() const |
void | setAlignment(int alignment) |
void | setData(const QByteArray &data, int blockSize, bool isCompressed = false) |
void | setDepth(int depth) |
void | setFaces(int faces) |
void | setFormat(QOpenGLTexture::TextureFormat format) |
void | setHeight(int height) |
void | setImage(const QImage &image) |
void | setLayers(int layers) |
void | setMipLevels(int mipLevels) |
void | setPixelFormat(QOpenGLTexture::PixelFormat pixelFormat) |
void | setPixelType(QOpenGLTexture::PixelType pixelType) |
void | setTarget(QOpenGLTexture::Target target) |
void | setWidth(int width) |
QOpenGLTexture::Target | target() const |
int | width() const |
Detailed Description
Member Function Documentation
QTextureImageData::QTextureImageData()
Constructs a new Qt3DRender::QTextureImageData.
[noexcept]
int QTextureImageData::alignment() const
Returns the alignment requirement for the image.
See also setAlignment().
[noexcept]
void QTextureImageData::cleanup()
Remove stored texture data and return the object to its initial state
QByteArray QTextureImageData::data(int layer = 0, int face = 0, int mipmapLevel = 0) const
Returns the raw image data for the texture at layer layer, face face and mipmapLevel mipmapLevel.
See also setData().
[noexcept]
int QTextureImageData::depth() const
Returns the depth of the stored texture
See also setDepth().
[noexcept]
int QTextureImageData::faces() const
Returns the number of faces in the stored texture
See also setFaces().
[noexcept]
QOpenGLTexture::TextureFormat QTextureImageData::format() const
Returns the format of the stored texture.
See also setFormat().
[noexcept]
int QTextureImageData::height() const
Returns the height of the stored texture
See also setHeight().
[noexcept]
bool QTextureImageData::isCompressed() const
Returns true if the stored texture is in a compressed format
[noexcept]
int QTextureImageData::layers() const
Returns the number of layers in the stored texture
See also setLayers().
[noexcept]
int QTextureImageData::mipLevels() const
Returns the number of mip levels in the stored texture
See also setMipLevels().
[noexcept]
QOpenGLTexture::PixelFormat QTextureImageData::pixelFormat() const
Returns the pixel format of the stored texture.
See also setPixelFormat().
[noexcept]
QOpenGLTexture::PixelType QTextureImageData::pixelType() const
Returns the pixel type of the stored texture.
See also setPixelType().
[noexcept]
void QTextureImageData::setAlignment(int alignment)
Sets the alignment requirements for the image.
See also alignment().
void QTextureImageData::setData(const QByteArray &data, int blockSize, bool isCompressed = false)
Stores the data data with blocksize blockSize and if the data to be stored is compressed isCompressed.
See also data().
[noexcept]
void QTextureImageData::setDepth(int depth)
Sets the depth to depth. setDepth
See also depth().
[noexcept]
void QTextureImageData::setFaces(int faces)
Sets the faces to faces. setFaces
See also faces().
[noexcept]
void QTextureImageData::setFormat(QOpenGLTexture::TextureFormat format)
Sets the format to format.
See also format().
[noexcept]
void QTextureImageData::setHeight(int height)
Sets the height to height. setHeight
See also height().
void QTextureImageData::setImage(const QImage &image)
Copies the image image as raw data within this object.
[noexcept]
void QTextureImageData::setLayers(int layers)
Sets the layers to layers. setLayers
See also layers().
[noexcept]
void QTextureImageData::setMipLevels(int mipLevels)
Sets the mip levels to mipLevels. setMipLevels
See also mipLevels().
[noexcept]
void QTextureImageData::setPixelFormat(QOpenGLTexture::PixelFormat pixelFormat)
Sets the pixel format to pixelFormat.
See also pixelFormat().
[noexcept]
void QTextureImageData::setPixelType(QOpenGLTexture::PixelType pixelType)
Sets the pixel type to pixelType.
See also pixelType().
[noexcept]
void QTextureImageData::setTarget(QOpenGLTexture::Target target)
Sets the target to target.
See also target().
[noexcept]
void QTextureImageData::setWidth(int width)
Sets the width to width. setWidth
See also width().
[noexcept]
QOpenGLTexture::Target QTextureImageData::target() const
Returns the target for the stored texture.
See also setTarget().
[noexcept]
int QTextureImageData::width() const
Returns the width of the stored texture
See also setWidth().