QDispatchCompute Class

class Qt3DRender::QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU. More...

Header: #include <QDispatchCompute>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
In QML: DispatchCompute
Inherits: Qt3DRender::QFrameGraphNode
Status: Deprecated

Properties

Public Functions

QDispatchCompute(Qt3DCore::QNode *parent = nullptr)
int workGroupX() const
int workGroupY() const
int workGroupZ() const

Public Slots

void setWorkGroupX(int workGroupX)
void setWorkGroupY(int workGroupY)
void setWorkGroupZ(int workGroupZ)

Signals

Detailed Description

A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.

Property Documentation

workGroupX : int

Specifies X workgroup.

Access functions:

int workGroupX() const
void setWorkGroupX(int workGroupX)

Notifier signal:

void workGroupXChanged()

workGroupY : int

Specifies Y workgroup.

Access functions:

int workGroupY() const
void setWorkGroupY(int workGroupY)

Notifier signal:

void workGroupYChanged()

workGroupZ : int

Specifies Z workgroup.

Access functions:

int workGroupZ() const
void setWorkGroupZ(int workGroupZ)

Notifier signal:

void workGroupZChanged()

Member Function Documentation

[explicit] QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent = nullptr)

The constructor creates an instance with the specified parent.