QDepthRange Class

class Qt3DRender::QDepthRange

Enables remapping depth values written into the depth buffer. More...

Header: #include <QDepthRange>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
In QML: DepthRange
Inherits: Qt3DRender::QRenderState
Status: Deprecated

Properties

Public Functions

double farValue() const
double nearValue() const

Public Slots

void setFarValue(double value)
void setNearValue(double value)

Signals

void farValueChanged(double farValue)
void nearValueChanged(double nearValue)

Detailed Description

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.

Property Documentation

farValue : double

The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.

Access functions:

double farValue() const
void setFarValue(double value)

Notifier signal:

void farValueChanged(double farValue)

nearValue : double

The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.

Access functions:

double nearValue() const
void setNearValue(double value)

Notifier signal:

void nearValueChanged(double nearValue)