QDepthRange Class
class Qt3DRender::QDepthRangeEnables remapping depth values written into the depth buffer. More...
Header: | #include <QDepthRange> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
In QML: | DepthRange |
Inherits: | Qt3DRender::QRenderState |
Status: | Deprecated |
Properties
Public Functions
Public Slots
void | setFarValue(double value) |
void | setNearValue(double value) |
Signals
void | farValueChanged(double farValue) |
void | nearValueChanged(double nearValue) |
Detailed Description
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
Property Documentation
farValue : double
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
Access functions:
double | farValue() const |
void | setFarValue(double value) |
Notifier signal:
void | farValueChanged(double farValue) |
nearValue : double
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Access functions:
double | nearValue() const |
void | setNearValue(double value) |
Notifier signal:
void | nearValueChanged(double nearValue) |