QInputSettings Class

class Qt3DInput::QInputSettings

QInputSettings class holds the pointer to an input event source object. More...

Header: #include <QInputSettings>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3dinput)
target_link_libraries(mytarget PRIVATE Qt6::3dinput)
qmake: QT += 3dinput
In QML: InputSettings
Inherits: Qt3DCore::QComponent
Status: Deprecated

Properties

Public Functions

QObject *eventSource() const

Public Slots

void setEventSource(QObject *eventSource)

Signals

void eventSourceChanged(QObject *)

Detailed Description

The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.

See also QMouseDevice and QKeyboardDevice.

Property Documentation

eventSource : QObject*

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.

Access functions:

QObject *eventSource() const
void setEventSource(QObject *eventSource)

Notifier signal:

void eventSourceChanged(QObject *)