QCylinderGeometry Class
class Qt3DExtras::QCylinderGeometryThe QCylinderGeometry class allows creation of a cylinder in 3D space. More...
Header: | #include <Qt3DExtras/QCylinderGeometry> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
In QML: | CylinderGeometry |
Inherits: | Qt3DCore::QGeometry |
Status: | Deprecated |
Properties
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Public Functions
QCylinderGeometry(Qt3DCore::QNode *parent = nullptr) | |
Qt3DCore::QAttribute * | indexAttribute() const |
float | length() const |
Qt3DCore::QAttribute * | normalAttribute() const |
Qt3DCore::QAttribute * | positionAttribute() const |
float | radius() const |
int | rings() const |
int | slices() const |
Qt3DCore::QAttribute * | texCoordAttribute() const |
void | updateIndices() |
void | updateVertices() |
Public Slots
void | setLength(float length) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
Signals
void | lengthChanged(float length) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
Detailed Description
The QCylinderGeometry class is most commonly used internally by the QCylinderMesh but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.
Property Documentation
[read-only]
indexAttribute : Qt3DCore::QAttribute* const
Holds the geometry index attribute.
Access functions:
Qt3DCore::QAttribute * | indexAttribute() const |
length : float
Holds the length of the cylinder.
Access functions:
float | length() const |
void | setLength(float length) |
Notifier signal:
void | lengthChanged(float length) |
[read-only]
normalAttribute : Qt3DCore::QAttribute* const
Holds the geometry normal attribute.
Access functions:
Qt3DCore::QAttribute * | normalAttribute() const |
[read-only]
positionAttribute : Qt3DCore::QAttribute* const
Holds the geometry position attribute.
Access functions:
Qt3DCore::QAttribute * | positionAttribute() const |
radius : float
Holds the radius of the cylinder.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the cylinder.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the cylinder.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
[read-only]
texCoordAttribute : Qt3DCore::QAttribute* const
Holds the geometry texture coordinate attribute.
Access functions:
Qt3DCore::QAttribute * | texCoordAttribute() const |
Member Function Documentation
[explicit]
QCylinderGeometry::QCylinderGeometry(Qt3DCore::QNode *parent = nullptr)
Constructs a new QCylinderMesh with parent.
void QCylinderGeometry::updateIndices()
Updates the indices based on rings, slices, and length properties.
void QCylinderGeometry::updateVertices()
Updates the vertices based on rings, slices, and length properties.