QGamepadManager Class
Queries attached gamepads and related events. More...
Header: | #include <QGamepadManager> |
qmake: | QT += gamepad |
Instantiated By: | GamepadManager |
Inherits: | QObject |
Public Types
flags | GamepadAxes |
flags | GamepadButtons |
Public Functions
const QList<int> | connectedGamepads() const |
QString | gamepadName(int deviceId) const |
bool | isGamepadConnected(int deviceId) const |
Public Slots
bool | configureAxis(int deviceId, GamepadAxis axis) |
bool | configureButton(int deviceId, GamepadButton button) |
bool | isConfigurationNeeded(int deviceId) const |
void | resetConfiguration(int deviceId) |
bool | setCancelConfigureButton(int deviceId, GamepadButton button) |
void | setSettingsFile(const QString &file) |
Signals
void | connectedGamepadsChanged() |
Static Public Members
QGamepadManager * | instance() |
Detailed Description
QGamepadManager provides a high-level interface for querying the attached gamepads and events related to all of the connected devices.
Member Function Documentation
[slot]
bool QGamepadManager::configureAxis(int deviceId, GamepadAxis axis)
Configures axis on the gamepad with the specified deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::configureButton(int deviceId, GamepadButton button)
Configures the specified button on the gamepad with this deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::isConfigurationNeeded(int deviceId) const
Returns a boolean indicating whether configuration is needed for the specified deviceId.
[slot]
void QGamepadManager::resetConfiguration(int deviceId)
Resets the configuration on the gamepad with the specified deviceId.
[slot]
bool QGamepadManager::setCancelConfigureButton(int deviceId, GamepadButton button)
Configures button as the cancel button on the gamepad with id deviceId. Returns true
in case of success.
[slot]
void QGamepadManager::setSettingsFile(const QString &file)
Sets the name of the file that stores the button and axis configuration data.
const QList<int> QGamepadManager::connectedGamepads() const
Returns a list of integers containing the deviceId values of the connected gamepads.
Note: Getter function for property connectedGamepads.
QString QGamepadManager::gamepadName(int deviceId) const
Returns the name of the gamepad identified by deviceId. If deviceId does not identify a connected gamepad, returns an empty string.
This function was introduced in Qt 5.11.
[static]
QGamepadManager *QGamepadManager::instance()
Returns the instance of the QGamepadManager.
bool QGamepadManager::isGamepadConnected(int deviceId) const
Returns a boolean indicating whether the gamepad with the specified deviceId is connected or not.