QLevelOfDetail Class
class Qt3DRender::QLevelOfDetailThe QLevelOfDetail class provides a way of controlling the complexity of rendered entities based on their size on the screen. More...
Header: | #include <QLevelOfDetail> |
qmake: | QT += 3drender |
Since: | Qt 5.9 |
Instantiated By: | LevelOfDetail |
Inherits: | Qt3DCore::QComponent |
Inherited By: |
This class was introduced in Qt 5.9.
Public Types
enum | ThresholdType { DistanceToCameraThreshold, ProjectedScreenPixelSizeThreshold } |
Properties
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Public Functions
QLevelOfDetail(Qt3DCore::QNode *parent = nullptr) | |
QCamera * | camera() const |
int | currentIndex() const |
ThresholdType | thresholdType() const |
QVector<qreal> | thresholds() const |
QLevelOfDetailBoundingSphere | volumeOverride() const |
Public Slots
void | setCamera(QCamera *camera) |
void | setCurrentIndex(int currentIndex) |
void | setThresholdType(ThresholdType thresholdType) |
void | setThresholds(const QVector<qreal> &thresholds) |
void | setVolumeOverride(const QLevelOfDetailBoundingSphere &volumeOverride) |
Signals
void | cameraChanged(QCamera *camera) |
void | currentIndexChanged(int currentIndex) |
void | thresholdTypeChanged(ThresholdType thresholdType) |
void | thresholdsChanged(const QVector<qreal> &thresholds) |
void | volumeOverrideChanged(const QLevelOfDetailBoundingSphere &volumeOverride) |
Detailed Description
QLevelOfDetail can be used to control the representation of an entity based on distance from the observer or size on the screen.
In order to improve rendering performance, objects that are very small can be rendered using far fewer details, in geometry or texture.
The component is controlled by specifying thresholds of values which are interpreted as either distances from the camera or screen size.
As the point of view changes, the currentIndex property will change to reflect matching value in the range array.
The currentIndex property can then be used, for example, to enable or disable entities, change material, etc.
The LevelOfDetail component is not shareable between multiple entities.
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLevelOfDetail> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); renderableEntity->addComponent(geometryRenderer); Qt3DRender::QLevelOfDetail* lod = new Qt3Render::QLevelOfDetail(renderableEntity); QVector<qreal> thresholds = {20, 35, 50, 65}; lod->setThresholds(thresholds); lod->setCamera(mainCamera); renderableEntity->addComponent(lod); // connect to QLevelOfDetail::currentIndexChanged to toggle rendering ...
Member Type Documentation
enum QLevelOfDetail::ThresholdType
Specifies how the values in the thresholds are interpreted
Constant | Value | Description |
---|---|---|
Qt3DRender::QLevelOfDetail::DistanceToCameraThreshold | 0 | Distance from the entity to the selected camera |
Qt3DRender::QLevelOfDetail::ProjectedScreenPixelSizeThreshold | 1 | Size of the entity when projected on the screen as seen from the selected camera, expressed in number of pixels on the side of the bounding square in screen space. |
Property Documentation
camera : Qt3DRender::QCamera*
Holds the id of the camera that is used to compute the actual distance or the screen size.
Access functions:
QCamera * | camera() const |
void | setCamera(QCamera *camera) |
Notifier signal:
void | cameraChanged(QCamera *camera) |
currentIndex : int
The index in the range array which matches the current distance to the camera or screen size.
Access functions:
int | currentIndex() const |
void | setCurrentIndex(int currentIndex) |
Notifier signal:
void | currentIndexChanged(int currentIndex) |
thresholdType : ThresholdType
Specifies how range values are interpreted.
Access functions:
ThresholdType | thresholdType() const |
void | setThresholdType(ThresholdType thresholdType) |
Notifier signal:
void | thresholdTypeChanged(ThresholdType thresholdType) |
See also Qt3DRender::QLevelOfDetail::ThresholdType.
thresholds : QVector<qreal>
Array of range values as float point numbers. The value for the most detailed representation should be specified first.
If Qt3DRender::QLevelOfDetail::thresholdType is set to Qt3DRender::QLevelOfDetail::DistanceToCameraThreshold, values should be specified in ascending order, in camera space coordinates
If Qt3DRender::QLevelOfDetail::thresholdType is set to Qt3DRender::QLevelOfDetail::ProjectedScreenPixelSizeThreshold, values should be specified in descending order, in screen space pixels.
Access functions:
QVector<qreal> | thresholds() const |
void | setThresholds(const QVector<qreal> &thresholds) |
Notifier signal:
void | thresholdsChanged(const QVector<qreal> &thresholds) |
See also Qt3DRender::QLevelOfDetail::ThresholdType.
volumeOverride : Qt3DRender::QLevelOfDetailBoundingSphere
The default is a sphere of radius 1 and centered at the local origin of the entity. This proxy volume is used to compute the distance to the camera or the size of the screen projection.
If this value to nullptr, the bounding volume of the entity is used. Care must be taken that this bounding volume never becomes invalid.
Access functions:
QLevelOfDetailBoundingSphere | volumeOverride() const |
void | setVolumeOverride(const QLevelOfDetailBoundingSphere &volumeOverride) |
Notifier signal:
void | volumeOverrideChanged(const QLevelOfDetailBoundingSphere &volumeOverride) |
See also Qt3DRender::QLevelOfDetailBoundingSphere.
Member Function Documentation
QLevelOfDetail::QLevelOfDetail(Qt3DCore::QNode *parent = nullptr)
Constructs a new QLevelOfDetail with the specified parent.
[slot]
void QLevelOfDetail::setCamera(QCamera *camera)
Sets the camera relative to which distance and size are computed.
Note: Setter function for property camera.
See also camera().
[slot]
void QLevelOfDetail::setCurrentIndex(int currentIndex)
Sets the currentIndex.
Note: This should not normally be set by the user.
However, if the component is disabled, then changing the current index is a simple way of switching between multiple representations.
Note: Setter function for property currentIndex.
See also currentIndex().
[slot]
void QLevelOfDetail::setThresholdType(ThresholdType thresholdType)
Sets the way thresholds values are interpreted with parameter thresholdType
Note: Setter function for property thresholdType.
See also thresholdType() and Qt3DRender::QLevelOfDetail::ThresholdType.
[slot]
void QLevelOfDetail::setThresholds(const QVector<qreal> &thresholds)
Sets the range values in thresholds.
Note: Setter function for property thresholds.
See also thresholds() and Qt3DRender::QLevelOfDetail::thresholdType.