QCullFace Class
class Qt3DRender::QCullFaceThe QCullFace class specifies whether front or back face culling is enabled. More...
Header: | #include <QCullFace> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | CullFace |
Inherits: | Qt3DRender::QRenderState |
This class was introduced in Qt 5.7.
Public Types
enum | CullingMode { NoCulling, Front, Back, FrontAndBack } |
Properties
- mode : CullingMode
Public Functions
CullingMode | mode() const |
Public Slots
void | setMode(CullingMode mode) |
Signals
void | modeChanged(CullingMode mode) |
Detailed Description
QCullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added by calling the addRenderState() method on a QRenderPass:
// using namespace Qt3DRender; QRenderPass *renderPass = new QRenderPass(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderPass->addRenderState(cullFront);
Or by calling the addRenderState() method on a QRenderStateSet:
// using namespace Qt3DRender; QRenderStateSet *renderStateSet = new QRenderStateSet(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderStateSet->addRenderState(cullFront);
See also QFrontFace.
Member Type Documentation
enum QCullFace::CullingMode
This enumeration specifies values for the culling mode.
Constant | Value | Description |
---|---|---|
Qt3DRender::QCullFace::NoCulling | 0x0 | Culling is disabled |
Qt3DRender::QCullFace::Front | 0x0404 | Culling is enabled for front facing polygons |
Qt3DRender::QCullFace::Back | 0x0405 | Culling is enabled for back facing polygons |
Qt3DRender::QCullFace::FrontAndBack | 0x0408 | Culling is enabled for all polygons, points and lines are drawn |
Property Documentation
mode : CullingMode
Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.
Access functions:
CullingMode | mode() const |
void | setMode(CullingMode mode) |
Notifier signal:
void | modeChanged(CullingMode mode) |