QColorMask Class
class Qt3DRender::QColorMaskAllows specifying which color components should be written to the currently bound frame buffer. More...
Header: | #include <QColorMask> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | ColorMask |
Inherits: | Qt3DRender::QRenderState |
This class was introduced in Qt 5.7.
Properties
- alphaMasked : bool
- blueMasked : bool
- greenMasked : bool
- redMasked : bool
Public Functions
bool | isAlphaMasked() const |
bool | isBlueMasked() const |
bool | isGreenMasked() const |
bool | isRedMasked() const |
Public Slots
void | setAlphaMasked(bool alphaMasked) |
void | setBlueMasked(bool blueMasked) |
void | setGreenMasked(bool greenMasked) |
void | setRedMasked(bool redMasked) |
Signals
void | alphaMaskedChanged(bool alphaMasked) |
void | blueMaskedChanged(bool blueMasked) |
void | greenMaskedChanged(bool greenMasked) |
void | redMaskedChanged(bool redMasked) |
Detailed Description
By default, the property for each color component (red, green, blue, alpha) is set to true
which means they will be written to the frame buffer. Setting any of the color component to false
will prevent it from being written into the frame buffer.
Property Documentation
alphaMasked : bool
Holds whether the alphaMasked component should be written to the frame buffer.
Access functions:
bool | isAlphaMasked() const |
void | setAlphaMasked(bool alphaMasked) |
Notifier signal:
void | alphaMaskedChanged(bool alphaMasked) |
blueMasked : bool
Holds whether the blue color component should be written to the frame buffer.
Access functions:
bool | isBlueMasked() const |
void | setBlueMasked(bool blueMasked) |
Notifier signal:
void | blueMaskedChanged(bool blueMasked) |
greenMasked : bool
Holds whether the green color component should be written to the frame buffer.
Access functions:
bool | isGreenMasked() const |
void | setGreenMasked(bool greenMasked) |
Notifier signal:
void | greenMaskedChanged(bool greenMasked) |
redMasked : bool
Holds whether the red color component should be written to the frame buffer.
Access functions:
bool | isRedMasked() const |
void | setRedMasked(bool redMasked) |
Notifier signal:
void | redMaskedChanged(bool redMasked) |