QMetalRoughMaterial Class
class Qt3DExtras::QMetalRoughMaterialThe QMetalRoughMaterial provides a default implementation of PBR lighting. More...
Header: | #include <QMetalRoughMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.9 |
Instantiated By: | MetalRoughMaterial |
Inherits: | Qt3DRender::QMaterial |
Inherited By: |
This class was introduced in Qt 5.9.
Properties
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Public Functions
virtual | ~QMetalRoughMaterial() |
QVariant | ambientOcclusion() const |
QVariant | baseColor() const |
QVariant | metalness() const |
QVariant | normal() const |
QVariant | roughness() const |
float | textureScale() const |
Public Slots
void | setAmbientOcclusion(const QVariant &ambientOcclusion) |
void | setBaseColor(const QVariant &baseColor) |
void | setMetalness(const QVariant &metalness) |
void | setNormal(const QVariant &normal) |
void | setRoughness(const QVariant &roughness) |
void | setTextureScale(float textureScale) |
Signals
void | ambientOcclusionChanged(const QVariant &ambientOcclusion) |
void | baseColorChanged(const QVariant &baseColor) |
void | metalnessChanged(const QVariant &metalness) |
void | normalChanged(const QVariant &normal) |
void | roughnessChanged(const QVariant &roughness) |
void | textureScaleChanged(float textureScale) |
Detailed Description
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Property Documentation
ambientOcclusion : QVariant
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
Access functions:
QVariant | ambientOcclusion() const |
void | setAmbientOcclusion(const QVariant &ambientOcclusion) |
Notifier signal:
void | ambientOcclusionChanged(const QVariant &ambientOcclusion) |
baseColor : QVariant
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is "grey".
Access functions:
QVariant | baseColor() const |
void | setBaseColor(const QVariant &baseColor) |
Notifier signal:
void | baseColorChanged(const QVariant &baseColor) |
metalness : QVariant
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
Access functions:
QVariant | metalness() const |
void | setMetalness(const QVariant &metalness) |
Notifier signal:
void | metalnessChanged(const QVariant &metalness) |
normal : QVariant
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
Access functions:
QVariant | normal() const |
void | setNormal(const QVariant &normal) |
Notifier signal:
void | normalChanged(const QVariant &normal) |
roughness : QVariant
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
Access functions:
QVariant | roughness() const |
void | setRoughness(const QVariant &roughness) |
Notifier signal:
void | roughnessChanged(const QVariant &roughness) |
textureScale : float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
Access functions:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
Member Function Documentation
[virtual]
QMetalRoughMaterial::~QMetalRoughMaterial()
Destroys the QMetalRoughMaterial instance.