QQmlAspectEngine Class
class Qt3DCore::Quick::QQmlAspectEngineThe QQmlAspectEngine provides an environment for the QAspectEngine and a method for instantiating QML components. More...
Header: | #include <Qt3DQuick/QQmlAspectEngine> |
qmake: | QT += 3dcore |
Inherits: | QObject |
Public Types
enum | Status { Null, Ready, Loading, Error } |
Public Functions
QQmlAspectEngine(QObject *parent = nullptr) | |
QAspectEngine * | aspectEngine() const |
int * | qmlEngine() const |
void | setSource(const QUrl &source) |
Status | status() const |
Signals
void | sceneCreated(QObject *rootObject) |
void | statusChanged(Status status) |
Detailed Description
Member Type Documentation
enum QQmlAspectEngine::Status
The status of the engine.
Constant | Value |
---|---|
Qt3DCore::Quick::QQmlAspectEngine::Null | 0 |
Qt3DCore::Quick::QQmlAspectEngine::Ready | 1 |
Qt3DCore::Quick::QQmlAspectEngine::Loading | 2 |
Qt3DCore::Quick::QQmlAspectEngine::Error | 3 |
Member Function Documentation
QQmlAspectEngine::QQmlAspectEngine(QObject *parent = nullptr)
Constructs a new QQmlAspectEngine with parent.
[signal]
void QQmlAspectEngine::sceneCreated(QObject *rootObject)
This signal is emitted with rootObject when the scene has been instantiated. This provides a chance to manipulate the scene before passing it over to the aspect engine. Useful for convenience window classes to set up cameras and surfaces on the framegraph and event sources for the input aspect etc.
[signal]
void QQmlAspectEngine::statusChanged(Status status)
This signal is emitted with status when the status of the engine changes.
QAspectEngine *QQmlAspectEngine::aspectEngine() const
Returns the aspectEngine.
int *QQmlAspectEngine::qmlEngine() const
Returns the engine.
void QQmlAspectEngine::setSource(const QUrl &source)
Sets source as a source for the QML component to be created.
Status QQmlAspectEngine::status() const
Returns the status.