/*************************************************************************
 * Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr>    *
 *                                                                       *
 * This program is free software; you can redistribute it and/or modify  *
 * it under the terms of the GNU General Public License as published by  *
 * the Free Software Foundation; either version 2 of the License, or     *
 * (at your option) any later version.                                   *
 *                                                                       *
 * This program is distributed in the hope that it will be useful,       *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 * GNU General Public License for more details.                          *
 *                                                                       *
 * You should have received a copy of the GNU General Public License     *
 * along with this program; if not, write to the                         *
 * Free Software Foundation, Inc.,                                       *
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA .        *
 *************************************************************************/

#include "darklyspinboxdata.h"

namespace Darkly
{

//________________________________________________
SpinBoxData::SpinBoxData(QObject *parent, QWidget *target, int duration)
    : AnimationData(parent, target)
{
    _upArrowData._animation = new Animation(duration, this);
    _downArrowData._animation = new Animation(duration, this);
    setupAnimation(upArrowAnimation(), "upArrowOpacity");
    setupAnimation(downArrowAnimation(), "downArrowOpacity");
}

//______________________________________________
bool SpinBoxData::Data::updateState(bool value)
{
    if (_state == value)
        return false;
    else {
        _state = value;
        _animation.data()->setDirection(_state ? Animation::Forward : Animation::Backward);
        if (!_animation.data()->isRunning())
            _animation.data()->start();
        return true;
    }
}

}
