* These events might not be emitted in all error cases. So it would be wrong to rely on that. * Reduces redundant code.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "./syncthingmodel.h"
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#include "../connector/syncthingconnection.h"
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namespace Data {
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SyncthingModel::SyncthingModel(SyncthingConnection &connection, QObject *parent)
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: QAbstractItemModel(parent)
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, m_connection(connection)
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, m_brightColors(false)
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{
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connect(&m_connection, &SyncthingConnection::newConfig, this, &SyncthingModel::handleConfigInvalidated);
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connect(&m_connection, &SyncthingConnection::newConfigApplied, this, &SyncthingModel::handleNewConfigAvailable);
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}
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const QVector<int> &SyncthingModel::colorRoles() const
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{
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static const QVector<int> colorRoles;
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return colorRoles;
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}
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void SyncthingModel::setBrightColors(bool brightColors)
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{
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if (m_brightColors != brightColors) {
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m_brightColors = brightColors;
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const QVector<int> &affectedRoles = colorRoles();
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if (!affectedRoles.isEmpty()) {
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emit dataChanged(index(0, 0), index(rowCount() - 1, columnCount() - 1), affectedRoles);
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}
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}
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}
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void SyncthingModel::handleConfigInvalidated()
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{
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beginResetModel();
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}
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void SyncthingModel::handleNewConfigAvailable()
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{
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endResetModel();
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}
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} // namespace Data
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