syncthing/lib/protocol/vector_xdr.go

44 lines
1.0 KiB
Go

// Copyright (C) 2015 The Protocol Authors.
package protocol
import "github.com/calmh/xdr"
// This stuff is hacked up manually because genxdr doesn't support 'type
// Vector []Counter' declarations and it was tricky when I tried to add it...
type xdrWriter interface {
WriteUint32(uint32) (int, error)
WriteUint64(uint64) (int, error)
}
type xdrReader interface {
ReadUint32() uint32
ReadUint64() uint64
}
// EncodeXDRInto encodes the vector as an XDR object into the given XDR
// encoder.
func (v Vector) EncodeXDRInto(w xdrWriter) (int, error) {
w.WriteUint32(uint32(len(v)))
for i := range v {
w.WriteUint64(v[i].ID)
w.WriteUint64(v[i].Value)
}
return 4 + 16*len(v), nil
}
// DecodeXDRFrom decodes the XDR objects from the given reader into itself.
func (v *Vector) DecodeXDRFrom(r xdrReader) error {
l := int(r.ReadUint32())
if l > 1e6 {
return xdr.ElementSizeExceeded("number of counters", l, 1e6)
}
n := make(Vector, l)
for i := range n {
n[i].ID = r.ReadUint64()
n[i].Value = r.ReadUint64()
}
*v = n
return nil
}