Tutorial - Part 5: Capturing Video Frames | Index
In this tutorial we show how to bind to an object so that we can receive events and call methods on the object.
Let take a look at the following application to start.
struct data {
};
static void client_info(
void *
object,
const struct pw_client_info *info)
{
struct data *data = object;
printf("client: id:%u\n", info->id);
printf("\tprops:\n");
printf("\t\t%s: \"%s\"\n", item->
key, item->
value);
}
};
static void registry_event_global(void *_data, uint32_t id,
uint32_t permissions, const char *type,
uint32_t version,
const struct spa_dict *props)
{
struct data *data = _data;
if (data->client != NULL)
return;
&data->client_listener,
&client_events, data);
}
}
.global = registry_event_global,
};
int main(int argc, char *argv[])
{
struct data data;
NULL ,
0 );
0 );
0 );
®istry_events, &data);
return 0;
}
To compile the simple test application, copy it into a tutorial6.c file and use:
gcc -Wall tutorial6.c -o tutorial6 $(pkg-config --cflags --libs libpipewire-0.3)
Most of this is the same as Tutorial - Part 2: Enumerating Objects where we simply enumerated all objects on the server. Instead of just printing the object id and some other properties, in this example we also bind to the object.
We use the pw_registry_bind()
method on our registry object like this:
static void registry_event_global(void *_data, uint32_t id,
uint32_t permissions, const char *type,
uint32_t version,
const struct spa_dict *props)
{
struct data *data = _data;
if (data->client != NULL)
return;
&data->client_listener,
&client_events, data);
}
}
We bind to the first client object that we see. This gives us a pointer to a struct pw_proxy
that we can also cast to a struct pw_client
.
On the proxy we can call methods and listen for events. PipeWire will automatically serialize the method calls and events between client and server for us.
We can now listen for events by adding a listener. We're going to listen to the info event on the client object that is emitted right after we bind to it or when it changes. This is not very different from the registry listener we added before:
static void client_info(
void *
object,
const struct pw_client_info *info)
{
struct data *data = object;
printf("client: id:%u\n", info->id);
printf("\tprops:\n");
printf("\t\t%s: \"%s\"\n", item->
key, item->
value);
}
};
static void registry_event_global(void *_data, uint32_t id,
uint32_t permissions, const char *type,
uint32_t version,
const struct spa_dict *props)
{
&data->client_listener,
&client_events, data);
}
#define pw_client_add_listener(c,...)
Definition client.h:184
We're also quitting the mainloop after we get the info to nicely stop our tutorial application.
When we stop the application, don't forget to destroy all proxies that you created. Otherwise, they will be leaked:
return 0;
}
void pw_proxy_destroy(struct pw_proxy *proxy)
destroy a proxy
Definition proxy.c:206
Tutorial - Part 5: Capturing Video Frames | Index