HDR
High-dynamic range (HDR) is supported by Wayland's Color management and HDR protocol, and some compositors have implemented it. X.org has no plans to support HDR.
Requirements
- HDR-capable display
- While many displays advertise HDR support, many may provide a suboptimal experience if they lack any form of local dimming. More information is available at RTINGS: Local Dimming on TVs.
- HDR-capable GPU and driver
- AMDGPU and NVIDIA are both supported
-
Intel graphics has experimental HDR support with Gen 9 and newer
- The implementation is reportedly incomplete.
- Supported compositor
- Supported application
- Vulkan WSI with HDR support
Vulkan HDR WSI
VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions are required for HDR support when using the Vulkan API. Users with certain GPUs or drivers may need to use vk-hdr-layer-kwin6-gitAUR to support these extensions.
- mesa 25.1+ supports these extensions and should not require package installation
- NVIDIA users must use vk-hdr-layer-kwin6-gitAUR for Vulkan HDR support
ENABLE_HDR_WSI=1 can be used to enable the Vulkan HDR WSI layer. Enabling this globally is not recommended. Set this for individual games and applications that will be used with HDR.
Compositor configuration
KDE Plasma
See KDE#HDR.
Hyprland
Ensure hyprland >= 0.47.0 and set the xx_color_management_v4 variable to true.
Monitor v1
Append , bitdepth, 10, cm, hdr to the monitor's config line in your Hyprland config file.
Monitor v2
Add a new line to the monitor's config and add
supports_wide_color = 1 supports_hdr = 1
Additional settings can be found on the Hyprland wiki.
More information can be found in the Hyprland experimental docs and the Hyprland monitor docs.
GNOME
Ensure mutter is >= 48.0.
Enable HDR in GNOME's display settings. The HDR toggle is per-monitor and is located next to the resolution and refresh rate setting.
frog-color-management-v1 protocol [3] [4]. See #With Gamescope
Gamescope with Steam session
Valve's Steam compositor gamescope offers experimental HDR support. Following these steps will allow you to try out Valve's Steam client running through the HDR capable gamescope.
- Install gamescope and gamescope-session-steam-gitAUR
- You may create the optional config file
~/.config/environment.d/gamescope-session.confwith the following content:if [ "$XDG_SESSION_DESKTOP" = "gamescope" ] ; then SCREEN_WIDTH=1920 SCREEN_HEIGHT=1080 CONNECTOR=*,eDP-1 CLIENTCMD="steam -gamepadui -pipewire-dmabuf" GAMESCOPECMD="/usr/bin/gamescope --hdr-enabled --hdr-itm-enable \ --hide-cursor-delay 3000 --fade-out-duration 200 --xwayland-count 2 \ -W $SCREEN_WIDTH -H $SCREEN_HEIGHT -O $CONNECTOR" fi- Update the resolution values above to the correct ones. You can list your displays by running
xrandr --query. - You may need to set the Display
CONNECTORif it does not pick the right one by default.
- Update the resolution values above to the correct ones. You can list your displays by running
You can now start gamescope from your login manager or a terminal using one of the following steps:
Via a login manager
Log out and select the Steam Big Picture in your login manager and log in.
Via the command line
- Go to a new TTY by pressing
Ctrl+Alt+F2 - Log in and run
gamescope-session-plus steamto start the standalone steam session in HDR.- If networking does not work you can fix it by installing and enabling NetworkManager.
Configure Steam
- In the general settings, under Display, you should now see HDR settings. Enable HDR and Experimental HDR Support.
- Select an HDR compatible game and click on the cog next to it.
- Set Compatibility to Force Proton 8.0 or Proton Experimental.
- Set Game Resolution to match your monitor otherwise it will launch at Steam Deck native resolution.
- Click Play to start the game. Check the in-game settings to see if the HDR setting is available and enable it.
- To switch back to your normal session, select Power and Switch to desktop mode from the Steam menu.
COSMIC
The COSMIC developers have promised HDR support in the initial stable release.
sway
Add render_bit_depth 10 and hdr off to the outputs's config in your sway config file, and start sway with WLR_RENDERER=vulkan environment variable set.
Setup a binding to toggle hdr or toggle manually i.e.: swaymsg output DP-1 hdr toggle.
Application configuration
Wine/Proton
HDR through Wine or Steam Proton requires DXVK (2.1+) or VKD3D-Proton (2.8+), depending on DirectX version used by the game.
Without Gamescope
To use HDR without gamescope run a build of Wine which includes the Wayland driver.
-
proton-ge-custom: install proton-ge-custom-binAUR and set
PROTON_ENABLE_WAYLAND=1andPROTON_ENABLE_HDR=1[5].
-
wine-tkg: install wine-tkg, set
DXVK_HDR=1, and unsetDISPLAY. -
proton-cachyos or wine-cachyos: install your choice of proton-cachyosAUR, wine-cachyos-optAUR, or wine-cachyosAUR and set
PROTON_ENABLE_WAYLAND=1andDXVK_HDR=1[7].
With Gamescope
Gamescope with proper HDR requires scRGB and xx-color-management-v4 protocol support or frog-color-management-v1 protocol support in your compositor.
Because of this gamescope will not work with the vk-hdr-layer-kwin6-gitAUR layer. Ensure ENABLE_HDR_WSI is not 1.
You have many options for using gamescope depending on your desired configuration:
- Launch Steam with HDR enabled. All games will then have HDR enabled, but Steam and all games will be launched inside a gamescope window.
$ gamescope --hdr-enabled --steam -- env DXVK_HDR=1 steam
- Enable HDR for a single game in Steam. Set the following Launch options:
DXVK_HDR=1 gamescope -f --hdr-enabled -- %command%
- To launch a non-Steam game within gamescope:
$ DXVK_HDR=1 gamescope -f --hdr-enabled -- executable
gamescope will launch with 1280x720 resolution. To override the default resolution, use the -W and -H parameters to a desired resolution.RetroArch
HDR in RetroArch is supported from version 1.10.0 with Vulkan video driver. First, select video driver Vulkan. Then, enable HDR in RetroArch video settings via Settings tab > Video > HDR > Enable HDR.
$ retroarch
Native SDL
To run native games that use SDL with HDR set SDL_VIDEODRIVER=wayland.
For example for Quake II RTX:
$ SDL_VIDEODRIVER=wayland quake2rtx
mpv
For best image quality mpv maintainers recommend using the gpu-next [8] video output driver, which is the default. gpu-next supports HDR with --gpu-context=waylandvk, which is selected by default on Wayland.
$ mpv --target-colorspace-hint "path/to/video"
Other ways of enabling Wayland HDR support include using the dmabuf-wayland video output and the drm GPU context.
$ mpv --vo=dmabuf-wayland "path/to/video"
- From the tty terminal, one could do (
--gpu-context=drmis selected by default)
$ mpv --target-colorspace-hint "path/to/video"
Firefox
firefox introduces working experimental HDR in 138.0 under the hidden preference gfx.wayland.hdr. You can enable it at about:config.
Stable HDR is still in progress [9] [10].
Chromium
chromium has work-in-progress HDR support [11]. Support has been merged as of version 141.0.7370.0.
Troubleshooting
HDR video samples
Kodi wiki maintains the list of fair use HDR video samples. These can be used to test the HDR output using video players that support HDR such as #mpv.
Broken screen sharing with HDR10
Pipewire attempts to stream what it sees as BGRA, which WebRTC cannot interpret, due to its current lack of capacity to interpret it. As such, a "ParamId:EnumFormat: 0:0 Invalid argument" exception is thrown and the WebRTC socket crashes for that application [12].