// C++/WinRT v3.0.260818.1

// SPDX-License-Identifier: MIT OR Apache-2.0
// SPDX-FileCopyrightText: Copyright (c) Microsoft Corporation
//
// Generated using .winmd files from https://github.com/microsoft/windows-rs
//

#pragma once
#ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_H
#define WINRT_Windows_Graphics_DirectX_Direct3D11_H
#ifndef WINRT_IMPORT_MODULE

#ifndef WINRT_IMPL_BUILD_MODULE
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "3.0.260818.1"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "3.0.260818.1"
#include "winrt/Windows.Graphics.DirectX.h"
#include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h"
#endif // WINRT_IMPL_BUILD_MODULE
WINRT_EXPORT namespace winrt::impl
{
    template <typename D> auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice<D>::Trim() const
    {
        consume_general<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice, D>(static_cast<D const*>(this), &abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>::Trim);
    }
    template <typename D> auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface<D>::Description() const
    {
        winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription value{};
        consume_general<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface, D>(static_cast<D const*>(this), &abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>::get_Description, put_abi(value));
        return value;
    }
    template <typename D>
    struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
    {
        std::int32_t __stdcall Trim() noexcept final try
        {
            typename D::abi_guard guard(this->shim());
            this->shim().Trim();
            return 0;
        }
        catch (...) { return to_hresult(); }
    };
    template <typename D>
    struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
    {
        std::int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription* value) noexcept final try
        {
            zero_abi<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(value);
            typename D::abi_guard guard(this->shim());
            *value = detach_from<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(this->shim().Description());
            return 0;
        }
        catch (...) { return to_hresult(); }
    };
}
WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
{
    constexpr auto operator|(Direct3DBindings const left, Direct3DBindings const right) noexcept
    {
        return static_cast<Direct3DBindings>(impl::to_underlying_type(left) | impl::to_underlying_type(right));
    }
    constexpr auto operator|=(Direct3DBindings& left, Direct3DBindings const right) noexcept
    {
        left = left | right;
        return left;
    }
    constexpr auto operator&(Direct3DBindings const left, Direct3DBindings const right) noexcept
    {
        return static_cast<Direct3DBindings>(impl::to_underlying_type(left) & impl::to_underlying_type(right));
    }
    constexpr auto operator&=(Direct3DBindings& left, Direct3DBindings const right) noexcept
    {
        left = left & right;
        return left;
    }
    constexpr auto operator~(Direct3DBindings const value) noexcept
    {
        return static_cast<Direct3DBindings>(~impl::to_underlying_type(value));
    }
    constexpr auto operator^(Direct3DBindings const left, Direct3DBindings const right) noexcept
    {
        return static_cast<Direct3DBindings>(impl::to_underlying_type(left) ^ impl::to_underlying_type(right));
    }
    constexpr auto operator^=(Direct3DBindings& left, Direct3DBindings const right) noexcept
    {
        left = left ^ right;
        return left;
    }
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
    template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : winrt::impl::hash_base {};
    template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : winrt::impl::hash_base {};
#endif // WINRT_LEAN_AND_MEAN
#ifdef __cpp_lib_format
#endif // __cpp_lib_format
}
#endif
#endif // WINRT_IMPORT_MODULE
