The normal QPalette can be used to determine the icon color so it is unnecessary to use the flag for custom bright colors here (which is only intended for colors which are not on the standard QPalette).
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef DATA_SYNCTHINGMODEL_H
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#define DATA_SYNCTHINGMODEL_H
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#include "./global.h"
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#include <QAbstractItemModel>
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
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Q_MOC_INCLUDE("../connector/syncthingconnection.h")
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#endif
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namespace Data {
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class SyncthingConnection;
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class LIB_SYNCTHING_MODEL_EXPORT SyncthingModel : public QAbstractItemModel {
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Q_OBJECT
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Q_PROPERTY(SyncthingConnection *connection READ connection)
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Q_PROPERTY(bool brightColors READ brightColors WRITE setBrightColors)
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public:
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explicit SyncthingModel(SyncthingConnection &connection, QObject *parent = nullptr);
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Data::SyncthingConnection *connection();
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const Data::SyncthingConnection *connection() const;
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bool brightColors() const;
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void setBrightColors(bool brightColors);
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protected:
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virtual const QVector<int> &colorRoles() const;
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void invalidateTopLevelIndicies(const QVector<int> &affectedRoles);
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void invalidateNestedIndicies(const QVector<int> &affectedRoles);
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private Q_SLOTS:
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virtual void handleConfigInvalidated();
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virtual void handleNewConfigAvailable();
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virtual void handleStatusIconsChanged();
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virtual void handleForkAwesomeIconsChanged();
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protected:
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Data::SyncthingConnection &m_connection;
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bool m_brightColors;
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};
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inline SyncthingConnection *SyncthingModel::connection()
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{
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return &m_connection;
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}
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inline const SyncthingConnection *SyncthingModel::connection() const
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{
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return &m_connection;
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}
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inline bool SyncthingModel::brightColors() const
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{
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return m_brightColors;
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}
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} // namespace Data
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#endif // DATA_SYNCTHINGMODEL_H
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