syncthing/lib/protocol/bufferpool.go
Jakob Borg fa0101bd60 lib/protocol, lib/discover, lib/db: Use protocol buffer serialization (fixes #3080)
This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius
2016-07-04 10:40:29 +00:00

60 lines
1.3 KiB
Go

// Copyright (C) 2016 The Protocol Authors.
package protocol
import "sync"
type bufferPool struct {
minSize int
pool sync.Pool
}
// get returns a new buffer of the requested size
func (p *bufferPool) get(size int) []byte {
intf := p.pool.Get()
if intf == nil {
// Pool is empty, must allocate.
return p.new(size)
}
bs := intf.([]byte)
if cap(bs) < size {
// Buffer was too small, leave it for someone else and allocate.
p.put(bs)
return p.new(size)
}
return bs[:size]
}
// upgrade grows the buffer to the requested size, while attempting to reuse
// it if possible.
func (p *bufferPool) upgrade(bs []byte, size int) []byte {
if cap(bs) >= size {
// Reslicing is enough, lets go!
return bs[:size]
}
// It was too small. But it pack into the pool and try to get another
// buffer.
p.put(bs)
return p.get(size)
}
// put returns the buffer to the pool
func (p *bufferPool) put(bs []byte) {
p.pool.Put(bs)
}
// new creates a new buffer of the requested size, taking the minimum
// allocation count into account. For internal use only.
func (p *bufferPool) new(size int) []byte {
allocSize := size
if allocSize < p.minSize {
// Avoid allocating tiny buffers that we won't be able to reuse for
// anything useful.
allocSize = p.minSize
}
return make([]byte, allocSize)[:size]
}