It turns out that ZFS doesn't do any normalization when storing files, but does do normalization "as part of any comparison process". In practice, this seems to mean that if you LStat a normalized filename, ZFS will return the FileInfo for the un-normalized version of that filename. This meant that our test to see whether a separate file with a normalized version of the filename already exists was failing, as we were detecting the same file. The fix is to use os.SameFile, to see whether we're getting the same FileInfo from the normalized and un-normalized versions of the same filename. One complication is that ZFS also seems to apply its magic to os.Rename, meaning that we can't use it to rename an un-normalized file to its normalized filename. Instead we have to move via a temporary object. If the move to the temporary object fails, that's OK, we can skip it and move on. If the move from the temporary object fails however, I'm not sure of the best approach: the current one is to leave the temporary file name as-is, and get Syncthing to syncronize it, so at least we don't lose the file. I'm not sure if there are any implications of this however. As part of reworking normalizePath, I spotted that it appeared to be returning the wrong thing: the doc and the surrounding code expecting it to return the normalized filename, but it was returning the un-normalized one. I fixed this, but it seems suspicious that, if the previous behaviour was incorrect, noone ever ran afoul of it. Maybe all filesystems will do some searching and give you a normalized filename if you request an unnormalized one. As part of this, I found that TestNormalization was broken: it was passing, when in fact one of the files it should have verified was present was missing. Maybe this was related to the above issue with normalizePath's return value, I'm not sure. Fixed en route. Kindly tested by @khinsen on the forum, and it appears to work. GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4646 |
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snapcraft.yaml.template |
Goals
Syncthing is a continuous file synchronization program. It synchronizes files between two or more computers. We strive to fulfill the goals below. The goals are listed in order of importance, the most important one being the first. This is the summary version of the goal list - for more commentary, see the full Goals document.
Syncthing should be:
-
Safe From Data Loss
Protecting the user's data is paramount. We take every reasonable precaution to avoid corrupting the user's files.
-
Secure Against Attackers
Again, protecting the user's data is paramount. Regardless of our other goals we must never allow the user's data to be susceptible to eavesdropping or modification by unauthorized parties.
-
Easy to Use
Syncthing should be approachable, understandable and inclusive.
-
Automatic
User interaction should be required only when absolutely necessary.
-
Universally Available
Syncthing should run on every common computer. We are mindful that the latest technology is not always available to any given individual.
-
For Individuals
Syncthing is primarily about empowering the individual user with safe, secure and easy to use file synchronization.
-
Everything Else
There are many things we care about that don't make it on to the list. It is fine to optimize for these values, as long as they are not in conflict with the stated goals above.
Getting Started
Take a look at the getting started guide.
There are a few examples for keeping Syncthing running in the background on your system in the etc directory. There are also several GUI implementations for Windows, Mac and Linux.
Vote on features/bugs
We'd like to encourage you to vote on issues that matter to you. This helps the team understand what are the biggest pain points for our users, and could potentially influence what is being worked on next.
Getting in Touch
The first and best point of contact is the Forum. There is also an IRC
channel, #syncthing
on freenode (with a web client), for talking
directly to developers and users. If you've found something that is clearly a
bug, feel free to report it in the GitHub issue tracker.
Building
Building Syncthing from source is easy, and there's a guide that describes it for both Unix and Windows systems.
Signed Releases
As of v0.10.15 and onwards release binaries are GPG signed with the key D26E6ED000654A3E, available from https://syncthing.net/security.html and most key servers.
There is also a built in automatic upgrade mechanism (disabled in some distribution channels) which uses a compiled in ECDSA signature. Mac OS X binaries are also properly code signed.
Documentation
Please see the Syncthing documentation site.
All code is licensed under the MPLv2 License.