syncthing/vendor/github.com/dustin/go-humanize/number.go
Jakob Borg 916ec63af6 cmd/stdiscosrv: New discovery server (fixes #4618)
This is a new revision of the discovery server. Relevant changes and
non-changes:

- Protocol towards clients is unchanged.

- Recommended large scale design is still to be deployed nehind nginx (I
  tested, and it's still a lot faster at terminating TLS).

- Database backend is leveldb again, only. It scales enough, is easy to
  setup, and we don't need any backend to take care of.

- Server supports replication. This is a simple TCP channel - protect it
  with a firewall when deploying over the internet. (We deploy this within
  the same datacenter, and with firewall.) Any incoming client announces
  are sent over the replication channel(s) to other peer discosrvs.
  Incoming replication changes are applied to the database as if they came
  from clients, but without the TLS/certificate overhead.

- Metrics are exposed using the prometheus library, when enabled.

- The database values and replication protocol is protobuf, because JSON
  was quite CPU intensive when I tried that and benchmarked it.

- The "Retry-After" value for failed lookups gets slowly increased from
  a default of 120 seconds, by 5 seconds for each failed lookup,
  independently by each discosrv. This lowers the query load over time for
  clients that are never seen. The Retry-After maxes out at 3600 after a
  couple of weeks of this increase. The number of failed lookups is
  stored in the database, now and then (avoiding making each lookup a
  database put).

All in all this means clients can be pointed towards a cluster using
just multiple A / AAAA records to gain both load sharing and redundancy
(if one is down, clients will talk to the remaining ones).

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
2018-01-14 08:52:31 +00:00

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package humanize
/*
Slightly adapted from the source to fit go-humanize.
Author: https://github.com/gorhill
Source: https://gist.github.com/gorhill/5285193
*/
import (
"math"
"strconv"
)
var (
renderFloatPrecisionMultipliers = [...]float64{
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000,
}
renderFloatPrecisionRounders = [...]float64{
0.5,
0.05,
0.005,
0.0005,
0.00005,
0.000005,
0.0000005,
0.00000005,
0.000000005,
0.0000000005,
}
)
// FormatFloat produces a formatted number as string based on the following user-specified criteria:
// * thousands separator
// * decimal separator
// * decimal precision
//
// Usage: s := RenderFloat(format, n)
// The format parameter tells how to render the number n.
//
// See examples: http://play.golang.org/p/LXc1Ddm1lJ
//
// Examples of format strings, given n = 12345.6789:
// "#,###.##" => "12,345.67"
// "#,###." => "12,345"
// "#,###" => "12345,678"
// "#\u202F###,##" => "12345,68"
// "#.###,###### => 12.345,678900
// "" (aka default format) => 12,345.67
//
// The highest precision allowed is 9 digits after the decimal symbol.
// There is also a version for integer number, FormatInteger(),
// which is convenient for calls within template.
func FormatFloat(format string, n float64) string {
// Special cases:
// NaN = "NaN"
// +Inf = "+Infinity"
// -Inf = "-Infinity"
if math.IsNaN(n) {
return "NaN"
}
if n > math.MaxFloat64 {
return "Infinity"
}
if n < -math.MaxFloat64 {
return "-Infinity"
}
// default format
precision := 2
decimalStr := "."
thousandStr := ","
positiveStr := ""
negativeStr := "-"
if len(format) > 0 {
format := []rune(format)
// If there is an explicit format directive,
// then default values are these:
precision = 9
thousandStr = ""
// collect indices of meaningful formatting directives
formatIndx := []int{}
for i, char := range format {
if char != '#' && char != '0' {
formatIndx = append(formatIndx, i)
}
}
if len(formatIndx) > 0 {
// Directive at index 0:
// Must be a '+'
// Raise an error if not the case
// index: 0123456789
// +0.000,000
// +000,000.0
// +0000.00
// +0000
if formatIndx[0] == 0 {
if format[formatIndx[0]] != '+' {
panic("RenderFloat(): invalid positive sign directive")
}
positiveStr = "+"
formatIndx = formatIndx[1:]
}
// Two directives:
// First is thousands separator
// Raise an error if not followed by 3-digit
// 0123456789
// 0.000,000
// 000,000.00
if len(formatIndx) == 2 {
if (formatIndx[1] - formatIndx[0]) != 4 {
panic("RenderFloat(): thousands separator directive must be followed by 3 digit-specifiers")
}
thousandStr = string(format[formatIndx[0]])
formatIndx = formatIndx[1:]
}
// One directive:
// Directive is decimal separator
// The number of digit-specifier following the separator indicates wanted precision
// 0123456789
// 0.00
// 000,0000
if len(formatIndx) == 1 {
decimalStr = string(format[formatIndx[0]])
precision = len(format) - formatIndx[0] - 1
}
}
}
// generate sign part
var signStr string
if n >= 0.000000001 {
signStr = positiveStr
} else if n <= -0.000000001 {
signStr = negativeStr
n = -n
} else {
signStr = ""
n = 0.0
}
// split number into integer and fractional parts
intf, fracf := math.Modf(n + renderFloatPrecisionRounders[precision])
// generate integer part string
intStr := strconv.FormatInt(int64(intf), 10)
// add thousand separator if required
if len(thousandStr) > 0 {
for i := len(intStr); i > 3; {
i -= 3
intStr = intStr[:i] + thousandStr + intStr[i:]
}
}
// no fractional part, we can leave now
if precision == 0 {
return signStr + intStr
}
// generate fractional part
fracStr := strconv.Itoa(int(fracf * renderFloatPrecisionMultipliers[precision]))
// may need padding
if len(fracStr) < precision {
fracStr = "000000000000000"[:precision-len(fracStr)] + fracStr
}
return signStr + intStr + decimalStr + fracStr
}
// FormatInteger produces a formatted number as string.
// See FormatFloat.
func FormatInteger(format string, n int) string {
return FormatFloat(format, float64(n))
}