syncthing/lib/db/backend/backend.go
Jakob Borg 209e68c1ba
build: Update quic-go for Go 1.19 (#8483)
Also adds idle time and keepalive parameters because how this is
configured has changed in the new package version. The values are those
that seems like might already be default, if keep-alives were enabled,
which is not obvious from the doc comments.

Also, Go 1.19 gofmt reformatting of comments.
2022-08-03 15:43:26 +02:00

188 lines
5.9 KiB
Go

// Copyright (C) 2019 The Syncthing Authors.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
package backend
import (
"errors"
"sync"
)
// CommitHook is a function that is executed before a WriteTransaction is
// committed or before it is flushed to disk, e.g. on calling CheckPoint. The
// transaction can be accessed via a closure.
type CommitHook func(WriteTransaction) error
// The Reader interface specifies the read-only operations available on the
// main database and on read-only transactions (snapshots). Note that when
// called directly on the database handle these operations may take implicit
// transactions and performance may suffer.
type Reader interface {
Get(key []byte) ([]byte, error)
NewPrefixIterator(prefix []byte) (Iterator, error)
NewRangeIterator(first, last []byte) (Iterator, error)
}
// The Writer interface specifies the mutating operations available on the
// main database and on writable transactions. Note that when called
// directly on the database handle these operations may take implicit
// transactions and performance may suffer.
type Writer interface {
Put(key, val []byte) error
Delete(key []byte) error
}
// The ReadTransaction interface specifies the operations on read-only
// transactions. Every ReadTransaction must be released when no longer
// required.
type ReadTransaction interface {
Reader
Release()
}
// The WriteTransaction interface specifies the operations on writable
// transactions. Every WriteTransaction must be either committed or released
// (i.e., discarded) when no longer required. No further operations must be
// performed after release or commit (regardless of whether commit succeeded),
// with one exception -- it's fine to release an already committed or released
// transaction.
//
// A Checkpoint is a potential partial commit of the transaction so far, for
// purposes of saving memory when transactions are in-RAM. Note that
// transactions may be checkpointed *anyway* even if this is not called, due to
// resource constraints, but this gives you a chance to decide when. If, and
// only if, calling Checkpoint will result in a partial commit/flush, the
// CommitHooks passed to Backend.NewWriteTransaction are called before
// committing. If any of those returns an error, committing is aborted and the
// error bubbled.
type WriteTransaction interface {
ReadTransaction
Writer
Checkpoint() error
Commit() error
}
// The Iterator interface specifies the operations available on iterators
// returned by NewPrefixIterator and NewRangeIterator. The iterator pattern
// is to loop while Next returns true, then check Error after the loop. Next
// will return false when iteration is complete (Error() == nil) or when
// there is an error preventing iteration, which is then returned by
// Error(). For example:
//
// it, err := db.NewPrefixIterator(nil)
// if err != nil {
// // problem preventing iteration
// }
// defer it.Release()
// for it.Next() {
// // ...
// }
// if err := it.Error(); err != nil {
// // there was a database problem while iterating
// }
//
// An iterator must be Released when no longer required. The Error method
// can be called either before or after Release with the same results. If an
// iterator was created in a transaction (whether read-only or write) it
// must be released before the transaction is released (or committed).
type Iterator interface {
Next() bool
Key() []byte
Value() []byte
Error() error
Release()
}
// The Backend interface represents the main database handle. It supports
// both read/write operations and opening read-only or writable
// transactions. Depending on the actual implementation, individual
// read/write operations may be implicitly wrapped in transactions, making
// them perform quite badly when used repeatedly. For bulk operations,
// consider always using a transaction of the appropriate type. The
// transaction isolation level is "read committed" - there are no dirty
// reads.
// Location returns the path to the database, as given to Open. The returned string
// is empty for a db in memory.
type Backend interface {
Reader
Writer
NewReadTransaction() (ReadTransaction, error)
NewWriteTransaction(hooks ...CommitHook) (WriteTransaction, error)
Close() error
Compact() error
Location() string
}
type Tuning int
const (
// N.b. these constants must match those in lib/config.Tuning!
TuningAuto Tuning = iota
TuningSmall
TuningLarge
)
func Open(path string, tuning Tuning) (Backend, error) {
return OpenLevelDB(path, tuning)
}
func OpenMemory() Backend {
return OpenLevelDBMemory()
}
var (
errClosed = errors.New("database is closed")
errNotFound = errors.New("key not found")
)
func IsClosed(err error) bool { return errors.Is(err, errClosed) }
func IsNotFound(err error) bool { return errors.Is(err, errNotFound) }
// releaser manages counting on top of a waitgroup
type releaser struct {
wg *closeWaitGroup
once sync.Once
}
func newReleaser(wg *closeWaitGroup) (*releaser, error) {
if err := wg.Add(1); err != nil {
return nil, err
}
return &releaser{wg: wg}, nil
}
func (r *releaser) Release() {
// We use the Once because we may get called multiple times from
// Commit() and deferred Release().
r.once.Do(r.wg.Done)
}
// closeWaitGroup behaves just like a sync.WaitGroup, but does not require
// a single routine to do the Add and Wait calls. If Add is called after
// CloseWait, it will return an error, and both are safe to be used concurrently.
type closeWaitGroup struct {
sync.WaitGroup
closed bool
closeMut sync.RWMutex
}
func (cg *closeWaitGroup) Add(i int) error {
cg.closeMut.RLock()
defer cg.closeMut.RUnlock()
if cg.closed {
return errClosed
}
cg.WaitGroup.Add(i)
return nil
}
func (cg *closeWaitGroup) CloseWait() {
cg.closeMut.Lock()
cg.closed = true
cg.closeMut.Unlock()
cg.WaitGroup.Wait()
}