// Copyright (C) 2014 The Syncthing Authors. // // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . package beacon import "net" type Broadcast struct { conn *net.UDPConn port int inbox chan []byte outbox chan recv } func NewBroadcast(port int) (*Broadcast, error) { conn, err := net.ListenUDP("udp", &net.UDPAddr{Port: port}) if err != nil { return nil, err } b := &Broadcast{ conn: conn, port: port, inbox: make(chan []byte), outbox: make(chan recv, 16), } go genericReader(b.conn, b.outbox) go b.writer() return b, nil } func (b *Broadcast) Send(data []byte) { b.inbox <- data } func (b *Broadcast) Recv() ([]byte, net.Addr) { recv := <-b.outbox return recv.data, recv.src } func (b *Broadcast) writer() { for bs := range b.inbox { addrs, err := net.InterfaceAddrs() if err != nil { l.Warnln("Broadcast: interface addresses:", err) continue } var dsts []net.IP for _, addr := range addrs { if iaddr, ok := addr.(*net.IPNet); ok && len(iaddr.IP) >= 4 && iaddr.IP.IsGlobalUnicast() && iaddr.IP.To4() != nil { baddr := bcast(iaddr) dsts = append(dsts, baddr.IP) } } if len(dsts) == 0 { // Fall back to the general IPv4 broadcast address dsts = append(dsts, net.IP{0xff, 0xff, 0xff, 0xff}) } if debug { l.Debugln("addresses:", dsts) } for _, ip := range dsts { dst := &net.UDPAddr{IP: ip, Port: b.port} _, err := b.conn.WriteTo(bs, dst) if err != nil { if debug { l.Debugln(err) } } else if debug { l.Debugf("sent %d bytes to %s", len(bs), dst) } } } } func bcast(ip *net.IPNet) *net.IPNet { var bc = &net.IPNet{} bc.IP = make([]byte, len(ip.IP)) copy(bc.IP, ip.IP) bc.Mask = ip.Mask offset := len(bc.IP) - len(bc.Mask) for i := range bc.IP { if i-offset >= 0 { bc.IP[i] = ip.IP[i] | ^ip.Mask[i-offset] } } return bc }