Martchus
519b186e0d
- patched ANGLE to be usable with Qt WebKit - patched Qt WebKit to work with latest ANGLE - removed unused patches - fixed dependencies of mingw-w64-qt5-activeqt
316 lines
15 KiB
Modula-2
316 lines
15 KiB
Modula-2
LIBRARY libGLESv2
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EXPORTS
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glActiveTexture@4 @1
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glAttachShader@8 @2
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glBindAttribLocation@12 @3
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glBindBuffer@8 @4
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glBindFramebuffer@8 @5
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glBindRenderbuffer@8 @6
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glBindTexture@8 @7
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glBlendColor@16 @8
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glBlendEquation@4 @9
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glBlendEquationSeparate@8 @10
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glBlendFunc@8 @11
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glBlendFuncSeparate@16 @12
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glBufferData@16 @13
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glBufferSubData@16 @14
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glCheckFramebufferStatus@4 @15
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glClear@4 @16
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glClearColor@16 @17
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glClearDepthf@4 @18
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glClearStencil@4 @19
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glColorMask@16 @20
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glCompileShader@4 @21
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glCompressedTexImage2D@32 @22
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glCompressedTexSubImage2D@36 @23
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glCopyTexImage2D@32 @24
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glCopyTexSubImage2D@32 @25
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glCreateProgram@0 @26
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glCreateShader@4 @27
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glCullFace@4 @28
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glDeleteBuffers@8 @29
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glDeleteFramebuffers@8 @30
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glDeleteProgram@4 @32
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glDeleteRenderbuffers@8 @33
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glDeleteShader@4 @34
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glDeleteTextures@8 @31
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glDepthFunc@4 @36
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glDepthMask@4 @37
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glDepthRangef@8 @38
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glDetachShader@8 @35
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glDisable@4 @39
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glDisableVertexAttribArray@4 @40
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glDrawArrays@12 @41
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glDrawElements@16 @42
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glEnable@4 @43
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glEnableVertexAttribArray@4 @44
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glFinish@0 @45
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glFlush@0 @46
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glFramebufferRenderbuffer@16 @47
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glFramebufferTexture2D@20 @48
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glFrontFace@4 @49
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glGenBuffers@8 @50
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glGenFramebuffers@8 @52
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glGenRenderbuffers@8 @53
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glGenTextures@8 @54
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glGenerateMipmap@4 @51
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glGetActiveAttrib@28 @55
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glGetActiveUniform@28 @56
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glGetAttachedShaders@16 @57
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glGetAttribLocation@8 @58
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glGetBooleanv@8 @59
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glGetBufferParameteriv@12 @60
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glGetError@0 @61
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glGetFloatv@8 @62
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glGetFramebufferAttachmentParameteriv@16 @63
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glGetIntegerv@8 @64
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glGetProgramInfoLog@16 @66
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glGetProgramiv@12 @65
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glGetRenderbufferParameteriv@12 @67
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glGetShaderInfoLog@16 @69
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glGetShaderPrecisionFormat@16 @70
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glGetShaderSource@16 @71
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glGetShaderiv@12 @68
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glGetString@4 @72
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glGetTexParameterfv@12 @73
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glGetTexParameteriv@12 @74
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glGetUniformLocation@8 @77
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glGetUniformfv@12 @75
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glGetUniformiv@12 @76
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glGetVertexAttribPointerv@12 @80
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glGetVertexAttribfv@12 @78
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glGetVertexAttribiv@12 @79
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glHint@8 @81
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glIsBuffer@4 @82
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glIsEnabled@4 @83
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glIsFramebuffer@4 @84
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glIsProgram@4 @85
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glIsRenderbuffer@4 @86
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glIsShader@4 @87
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glIsTexture@4 @88
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glLineWidth@4 @89
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glLinkProgram@4 @90
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glPixelStorei@8 @91
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glPolygonOffset@8 @92
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glReadPixels@28 @93
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glReleaseShaderCompiler@0 @94
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glRenderbufferStorage@16 @95
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glSampleCoverage@8 @96
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glScissor@16 @97
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glShaderBinary@20 @98
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glShaderSource@16 @99
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glStencilFunc@12 @100
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glStencilFuncSeparate@16 @101
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glStencilMask@4 @102
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glStencilMaskSeparate@8 @103
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glStencilOp@12 @104
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glStencilOpSeparate@16 @105
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glTexImage2D@36 @106
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glTexParameterf@12 @107
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glTexParameterfv@12 @108
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glTexParameteri@12 @109
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glTexParameteriv@12 @110
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glTexSubImage2D@36 @111
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glUniform1f@8 @112
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glUniform1fv@12 @113
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glUniform1i@8 @114
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glUniform1iv@12 @115
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glUniform2f@12 @116
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glUniform2fv@12 @117
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glUniform2i@12 @118
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glUniform2iv@12 @119
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glUniform3f@16 @120
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glUniform3fv@12 @121
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glUniform3i@16 @122
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glUniform3iv@12 @123
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glUniform4f@20 @124
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glUniform4fv@12 @125
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glUniform4i@20 @126
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glUniform4iv@12 @127
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glUniformMatrix2fv@16 @128
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glUniformMatrix3fv@16 @129
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glUniformMatrix4fv@16 @130
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glUseProgram@4 @131
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glValidateProgram@4 @132
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glVertexAttrib1f@8 @133
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glVertexAttrib1fv@8 @134
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glVertexAttrib2f@12 @135
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glVertexAttrib2fv@8 @136
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glVertexAttrib3f@16 @137
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glVertexAttrib3fv@8 @138
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glVertexAttrib4f@20 @139
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glVertexAttrib4fv@8 @140
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glVertexAttribPointer@24 @141
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glViewport@16 @142
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; Extensions
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glBlitFramebufferANGLE@40 @149
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glRenderbufferStorageMultisampleANGLE@20 @150
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glDeleteFencesNV@8 @151
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glFinishFenceNV@4 @152
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glGenFencesNV@8 @153
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glGetFenceivNV@12 @154
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glIsFenceNV@4 @155
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glSetFenceNV@8 @156
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glTestFenceNV@4 @157
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glGetTranslatedShaderSourceANGLE@16 @159
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glTexStorage2DEXT@20 @160
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glGetGraphicsResetStatusEXT@0 @161
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glReadnPixelsEXT@32 @162
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glGetnUniformfvEXT@16 @163
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glGetnUniformivEXT@16 @164
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glGenQueriesEXT@8 @165
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glDeleteQueriesEXT@8 @166
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glIsQueryEXT@4 @167
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glBeginQueryEXT@8 @168
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glEndQueryEXT@4 @169
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glGetQueryivEXT@12 @170
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glGetQueryObjectuivEXT@12 @171
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glVertexAttribDivisorANGLE@8 @172
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glDrawArraysInstancedANGLE@16 @173
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glDrawElementsInstancedANGLE@20 @174
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glProgramBinaryOES@16 @175
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glGetProgramBinaryOES@20 @176
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glDrawBuffersEXT@8 @179
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glMapBufferOES@8 @285
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glUnmapBufferOES@4 @286
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glGetBufferPointervOES@12 @287
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glMapBufferRangeEXT@16 @288
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glFlushMappedBufferRangeEXT@12 @289
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glDiscardFramebufferEXT@12 @293
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glInsertEventMarkerEXT@8 @294
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glPushGroupMarkerEXT@8 @295
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glPopGroupMarkerEXT @296
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glEGLImageTargetTexture2DOES@8 @297
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glEGLImageTargetRenderbufferStorageOES@8 @298
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glBindVertexArrayOES@4 @299
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glDeleteVertexArraysOES@8 @300
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glGenVertexArraysOES@8 @301
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glIsVertexArrayOES@4 @302
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glDebugMessageControlKHR@24 @303
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glDebugMessageInsertKHR@24 @304
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glDebugMessageCallbackKHR@8 @305
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glGetDebugMessageLogKHR@32 @306
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glPushDebugGroupKHR@16 @307
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glPopDebugGroupKHR @308
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glObjectLabelKHR@16 @309
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glGetObjectLabelKHR@20 @310
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glObjectPtrLabelKHR@12 @311
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glGetObjectPtrLabelKHR@16 @312
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glGetPointervKHR@8 @313
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glQueryCounterEXT@8 @314
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glGetQueryObjectivEXT@12 @315
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glGetQueryObjecti64vEXT@12 @316
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glGetQueryObjectui64vEXT@12 @317
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; GLES 3.0 Functions
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glReadBuffer@4 @180
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glDrawRangeElements@24 @181
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glTexImage3D@40 @182
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glTexSubImage3D@44 @183
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glCopyTexSubImage3D@36 @184
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glCompressedTexImage3D@36 @185
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glCompressedTexSubImage3D@44 @186
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glGenQueries@8 @187
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glDeleteQueries@8 @188
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glIsQuery@4 @189
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glBeginQuery@8 @190
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glEndQuery@4 @191
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glGetQueryiv@12 @192
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glGetQueryObjectuiv@12 @193
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glUnmapBuffer@4 @194
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glGetBufferPointerv@12 @195
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glDrawBuffers@8 @196
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glUniformMatrix2x3fv@16 @197
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glUniformMatrix3x2fv@16 @198
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glUniformMatrix2x4fv@16 @199
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glUniformMatrix4x2fv@16 @200
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glUniformMatrix3x4fv@16 @201
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glUniformMatrix4x3fv@16 @202
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glBlitFramebuffer@40 @203
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glRenderbufferStorageMultisample@20 @204
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glFramebufferTextureLayer@20 @205
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glMapBufferRange@16 @206
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glFlushMappedBufferRange@12 @207
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glBindVertexArray@4 @208
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glDeleteVertexArrays@8 @209
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glGenVertexArrays@8 @210
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glIsVertexArray@4 @211
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glGetIntegeri_v@12 @212
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glBeginTransformFeedback@4 @213
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glEndTransformFeedback@0 @214
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glBindBufferRange@20 @215
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glBindBufferBase@12 @216
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glTransformFeedbackVaryings@16 @217
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glGetTransformFeedbackVarying@28 @218
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glVertexAttribIPointer@20 @219
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glGetVertexAttribIiv@12 @220
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glGetVertexAttribIuiv@12 @221
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glVertexAttribI4i@20 @222
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glVertexAttribI4ui@20 @223
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glVertexAttribI4iv@8 @224
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glVertexAttribI4uiv@8 @225
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glGetUniformuiv@12 @226
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glGetFragDataLocation@8 @227
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glUniform1ui@8 @228
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glUniform2ui@12 @229
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glUniform3ui@16 @230
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glUniform4ui@20 @231
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glUniform1uiv@12 @232
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glUniform2uiv@12 @233
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glUniform3uiv@12 @234
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glUniform4uiv@12 @235
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glClearBufferiv@12 @236
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glClearBufferuiv@12 @237
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glClearBufferfv@12 @238
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glClearBufferfi@16 @239
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glGetStringi@8 @240
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glCopyBufferSubData@20 @241
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glGetUniformIndices@16 @242
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glGetActiveUniformsiv@20 @243
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glGetUniformBlockIndex@8 @244
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glGetActiveUniformBlockiv@16 @245
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glGetActiveUniformBlockName@20 @246
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glUniformBlockBinding@12 @247
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glDrawArraysInstanced@16 @248
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glDrawElementsInstanced@20 @249
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glFenceSync@8 @250
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glIsSync@4 @251
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glDeleteSync@4 @252
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glClientWaitSync@16 @253
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glWaitSync@16 @254
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glGetInteger64v@8 @255
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glGetSynciv@20 @256
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glGetInteger64i_v@12 @257
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glGetBufferParameteri64v@12 @258
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glGenSamplers@8 @259
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glDeleteSamplers@8 @260
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glIsSampler@4 @261
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glBindSampler@8 @262
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glSamplerParameteri@12 @263
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glSamplerParameteriv@12 @264
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glSamplerParameterf@12 @265
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glSamplerParameterfv@12 @266
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glGetSamplerParameteriv@12 @267
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glGetSamplerParameterfv@12 @268
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glVertexAttribDivisor@8 @269
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glBindTransformFeedback@8 @270
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glDeleteTransformFeedbacks@8 @271
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glGenTransformFeedbacks@8 @272
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glIsTransformFeedback@4 @273
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glPauseTransformFeedback@0 @274
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glResumeTransformFeedback@0 @275
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glGetProgramBinary@20 @276
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glProgramBinary@16 @277
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glProgramParameteri@12 @278
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glInvalidateFramebuffer@12 @279
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glInvalidateSubFramebuffer@28 @280
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glTexStorage2D@20 @281
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glTexStorage3D@24 @282
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glGetInternalformativ@20 @283
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; ANGLE Platform Implementation
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ANGLEPlatformCurrent @290
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ANGLEPlatformInitialize @291
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ANGLEPlatformShutdown @292
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