Virtual Assistant

Qt Quick application that presents a 3D model of a virtual assistant with dynamic animations created using QML and timelines.

The Virtual Assistant example demonstrates how to bring a 3D model of a virtual assistant to life through timeline animations, increasing user engagement and interaction.

Importing 3D Model

To load the model in Qt Design Studio, it is enough to import the .gltf file to the project. Qt Design Studio then automatically creates a QML file that represents the object. It also generates the necessary assets. Without Qt Design Studio, you must manually run the Balsam tool. In this example, the generated QML file was modified to introduce the states, animations, and additional invisible models that allow picking specific parts of the Virtual Assistant.

Preparing Scene Environment

The scene uses HDR images to create a skybox and to provide natural lighting.

         environment: ExtendedSceneEnvironment {
             backgroundMode: SceneEnvironment.SkyBox
             lightProbe: Texture { source: Constants.sceneName }
             antialiasingMode: SceneEnvironment.MSAA
             antialiasingQuality: SceneEnvironment.VeryHigh
             fxaaEnabled: true
             probeExposure: 0.6
             probeOrientation: Qt.vector3d(0, settingsPanel.skyboxRotation, 0)
             specularAAEnabled: true
             tonemapMode: SceneEnvironment.TonemapModeLinear
             vignetteEnabled: true
             vignetteRadius: 0.15
         }

Camera Options

Camera properties can be changed from the Settings panel. You can manipulate the field of view (FOV) and skybox rotation using sliders. The checkbox enables an OrbitCameraController that allows you to also interactively change camera position and rotation.

Animations

The animations are created using multiple Timeline timelines and Keyframe keyframes. Each Timeline is connected with a different state of the Virtual Assistant. When the state changes, the connected animations start playing immediately. At the end of each animation, the object returns to the default state and restores the default values, such as position and rotation of the model nodes. The animations change the properties values of the nodes in our skeleton and modify the weight of different morph targets to animate the face elements (eyes, mouth).

Use the buttons on the Animations panel to run the animations. You also click on specific model elements like hands, lower body, and face to activate animation related to that part of the model.

Skeleton Animations
  • Entry animation
  • Exit animation
  • Exploring scene animation
  • Backflip animation
  • Low body bouncing animation
  • Right and left hand waving animation
Morph Target Animations
  • Face animations (Happy and Sad)

Sample implementation of the waving animation on the model's left hand:

 Timeline {
     id: leftHandWavingTimeline
     animations: [
         TimelineAnimation {
             id: leftHandWavingAnimation
             onFinished: node.restoreDefaults()
             running: false
             loops: 1
             duration: 2000
             to: 2000
             from: 0
         }
     ]
     startFrame: 0
     endFrame: 2000
     enabled: false

     KeyframeGroup {
         target: hand_l
         property: "x"
         Keyframe {
             value: 2.89
             frame: 400
         }

         Keyframe {
             value: 2.89
             frame: 1600
         }

         Keyframe {
             value: 1.89
             frame: 2000
         }
     }

     KeyframeGroup {
         target: hand_l
         property: "y"
         Keyframe {
             value: 1
             frame: 400
         }

         Keyframe {
             value: 1
             frame: 1600
         }

         Keyframe {
             value: 0.5
             frame: 2000
         }
     }

     KeyframeGroup {
         target: hand_l
         property: "z"
         Keyframe {
             value: 1
             frame: 400
         }

         Keyframe {
             value: 1
             frame: 1600
         }

         Keyframe {
             value: -0.1
             frame: 2000
         }
     }

     KeyframeGroup {
         target: hand_l
         property: "eulerRotation.x"
         Keyframe {
             value: -15
             frame: 400
         }

         Keyframe {
             value: -5
             frame: 700
         }

         Keyframe {
             value: -15
             frame: 1000
         }

         Keyframe {
             value: -5
             frame: 1300
         }

         Keyframe {
             value: -15
             frame: 1600
         }

         Keyframe {
             value: -0.18
             frame: 2000
         }
     }

     KeyframeGroup {
         target: hand_l
         property: "eulerRotation.y"
         Keyframe {
             value: -15
             frame: 400
         }

         Keyframe {
             value: -30
             frame: 1600
         }

         Keyframe {
             value: -145
             frame: 2000
         }

         Keyframe {
             value: -40
             frame: 700
         }
     }

     KeyframeGroup {
         target: hand_l
         property: "eulerRotation.z"
         Keyframe {
             value: -88
             frame: 400
         }

         Keyframe {
             value: -30
             frame: 700
         }

         Keyframe {
             value: -86.05
             frame: 1000
         }

         Keyframe {
             value: -30
             frame: 1300
         }

         Keyframe {
             value: -86.05
             frame: 1600
         }

         Keyframe {
             value: -178.92
             frame: 2000
         }
     }

     KeyframeGroup {
         target: morphTarget38
         property: "weight"
         Keyframe {
             value: 1
             frame: 0
         }

         Keyframe {
             value: 0.25
             frame: 400
         }

         Keyframe {
             value: 0.25
             frame: 1600
         }

         Keyframe {
             value: 1
             frame: 2000
         }
     }

     KeyframeGroup {
         target: morphTarget42
         property: "weight"
         Keyframe {
             value: 0
             frame: 2000
         }

         Keyframe {
             value: 0.75
             frame: 1600
         }

         Keyframe {
             value: 0.75
             frame: 400
         }

         Keyframe {
             value: 0
             frame: 0
         }
     }

     KeyframeGroup {
         target: morphTarget27
         property: "weight"
         Keyframe {
             value: 0
             frame: 0
         }

         Keyframe {
             value: 1
             frame: 400
         }

         Keyframe {
             value: 1
             frame: 1600
         }

         Keyframe {
             value: 0
             frame: 2000
         }
     }

     KeyframeGroup {
         target: morphTarget28
         property: "weight"
         Keyframe {
             value: 1
             frame: 2000
         }

         Keyframe {
             value: 0
             frame: 1600
         }

         Keyframe {
             value: 0
             frame: 400
         }

         Keyframe {
             value: 1
             frame: 0
         }
     }
 }

Example project @ code.qt.io