eventPoint QML Type
Qml equivalent for QEventPoint. More...
Import Statement: | import QtQuick |
In C++: | QEventPoint |
Detailed Description
eventPoint is the Qml value type representation of QEventPoint. It has the same properties as QEventPoint.
The following properties are available:
- bool
eventPoint.accepted
: see also QEventPoint::accepted - PointerDevice
eventPoint.device
: see also QEventPoint::device - size
eventPoint.ellipseDiameters
: see also QEventPoint::ellipseDiameters - point
eventPoint.globalGrabPosition
: see also QEventPoint::globalGrabPosition - point
eventPoint.globalLastPosition
: see also QEventPoint::globalLastPosition - point
eventPoint.globalPosition
: see also QEventPoint::globalPosition - point
eventPoint.globalPressPosition
: see also QEventPoint::globalPressPosition - bool
eventPoint.grabPosition
: see also QEventPoint::grabPosition - int
eventPoint.id
: see also QEventPoint::id - point
eventPoint.lastPosition
: see also QEventPoint::lastPosition - ulong
eventPoint.lastTimestamp
: see also QEventPoint::lastTimestamp - point
eventPoint.position
: see also QEventPoint::position - point
eventPoint.pressPosition
: see also QEventPoint::pressPosition - int
eventPoint.pressTimestamp
: see also QEventPoint::pressTimestamp - real
eventPoint.pressure
: see also QEventPoint::pressure - real
eventPoint.rotation
: see also QEventPoint::rotation - point
eventPoint.sceneGrabPosition
: see also QEventPoint::sceneGrabPosition - point
eventPoint.sceneLastPosition
: see also QEventPoint::sceneLastPosition - point
eventPoint.scenePosition
: see also QEventPoint::scenePosition - ulong
eventPoint.pressTimestamp
: see also QEventPoint::pressTimestamp - point
eventPoint.scenePressPosition
: see also QEventPoint::scenePressPosition - enumeration
eventPoint.state
: see also QEventPoint::state - real
eventPoint.timeHeld
: see also QEventPoint::timeHeld - ulong
eventPoint.timestamp
: see also QEventPoint::timestamp - pointingDeviceUniqueId
eventPoint.uniqueId
: see also QEventPoint::uniqueId - vector2d
eventPoint.velocity
: see also QEventPoint::velocity
State supports the following values:
Constant | Description |
---|---|
EventPoint.Unknown | Unknown state; same as Qt.TouchPointUnknownState |
EventPoint.Stationary | The event point did not move; same as Qt.TouchPointStationary |
EventPoint.Pressed | The touch point or button is pressed; same as Qt.TouchPointPressed |
EventPoint.Updated | The event point was updated; same as Qt.TouchPointMoved |
EventPoint.Released | The touch point or button was released; same as Qt.TouchPointReleased |
The States type is a typedef for QFlags<State>. It stores an OR combination of State values. See also QEventPoint::States
TapHandler { gesturePolicy: TapHandler.ReleaseWithinBounds // exclusive grab on press onGrabChanged: (transition, eventPoint) => { switch (transition) { case PointerDevice.GrabExclusive: console.log("took exclusive grab of point", eventPoint.id, "on", eventPoint.device.name) break case PointerDevice.UngrabExclusive: console.log("gave up exclusive grab of point", eventPoint.id, "on", eventPoint.device.name) break case PointerDevice.CancelGrabExclusive: console.log("exclusive grab of point", eventPoint.id, "on", eventPoint.device.name, "has been cancelled") break } switch (eventPoint.state) { case EventPoint.Pressed: console.log("on press @", eventPoint.position); break case EventPoint.Updated: console.log("on update @", eventPoint.position); break case EventPoint.Released: console.log("on release @", eventPoint.position); break default: console.log(eventPoint.position, "state", eventPoint.state) break } } }
See also handlerPoint.