Qt GUI Private C++ Classes

Provides access to private GUI functionality. More...

Classes

QRhi

Accelerated 2D/3D graphics API abstraction

QRhiBuffer

Vertex, index, or uniform (constant) buffer resource

QRhiBuffer::NativeBuffer

Contains information about the underlying native resources of a buffer

QRhiColorAttachment

Describes the a single color attachment of a render target

QRhiCommandBuffer

Command buffer resource

QRhiComputePipeline

Compute pipeline state resource

QRhiD3D11InitParams

Direct3D 11 specific initialization parameters

QRhiD3D11NativeHandles

Holds the D3D device and device context used by the QRhi

QRhiD3D12CommandBufferNativeHandles

Holds the ID3D12GraphicsCommandList1 object that is backing a QRhiCommandBuffer

QRhiD3D12InitParams

Direct3D 12 specific initialization parameters

QRhiD3D12NativeHandles

Holds the D3D12 device used by the QRhi

QRhiDepthStencilClearValue

Specifies clear values for a depth or stencil buffer

QRhiDriverInfo

Describes the physical device, adapter, or graphics API implementation that is used by an initialized QRhi

QRhiGles2InitParams

OpenGL specific initialization parameters

QRhiGles2NativeHandles

Holds the OpenGL context used by the QRhi

QRhiGraphicsPipeline

Graphics pipeline state resource

QRhiGraphicsPipeline::StencilOpState

Describes the stencil operation state

QRhiGraphicsPipeline::TargetBlend

Describes the blend state for one color attachment

QRhiInitParams

Base class for backend-specific initialization parameters

QRhiMetalCommandBufferNativeHandles

Holds the MTLCommandBuffer and MTLRenderCommandEncoder objects that are backing a QRhiCommandBuffer

QRhiMetalInitParams

Metal specific initialization parameters

QRhiMetalNativeHandles

Holds the Metal device used by the QRhi

QRhiNativeHandles

Base class for classes exposing backend-specific collections of native resource objects

QRhiNullInitParams

Null backend specific initialization parameters

QRhiNullNativeHandles

Empty

QRhiReadbackDescription

Describes a readback (reading back texture contents from possibly GPU-only memory) operation

QRhiReadbackResult

Describes the results of a potentially asynchronous buffer or texture readback operation

QRhiRenderBuffer

Renderbuffer resource

QRhiRenderBuffer::NativeRenderBuffer

Wraps a native renderbuffer object

QRhiRenderPassDescriptor

Render pass resource

QRhiRenderTarget

Represents an onscreen (swapchain) or offscreen (texture) render target

QRhiResource

Base class for classes encapsulating native resource objects

QRhiResourceUpdateBatch

Records upload and copy type of operations

QRhiSampler

Sampler resource

QRhiScissor

Specifies a scissor rectangle

QRhiShaderResourceBinding

Describes the shader resource for a single binding point

QRhiShaderResourceBindings

Encapsulates resources for making buffer, texture, sampler resources visible to shaders

QRhiShaderStage

Specifies the type and the shader code for a shader stage in the pipeline

QRhiStats

Statistics provided from the underlying memory allocator

QRhiSwapChain

Swapchain resource

QRhiSwapChainHdrInfo

Describes the high dynamic range related information of the swapchain's associated output

QRhiSwapChainProxyData

Opaque data describing native objects needed to set up a swapchain

QRhiSwapChainRenderTarget

Swapchain render target resource

QRhiTexture

Texture resource

QRhiTexture::NativeTexture

Contains information about the underlying native resources of a texture

QRhiTexture::ViewFormat

Specifies the view format for reading or writing from or to the texture

QRhiTextureCopyDescription

Describes a texture-to-texture copy operation

QRhiTextureRenderTarget

Texture render target resource

QRhiTextureRenderTargetDescription

Describes the color and depth or depth/stencil attachments of a render target

QRhiTextureSubresourceUploadDescription

Describes the source for one mip level in a layer in a texture upload operation

QRhiTextureUploadDescription

Describes a texture upload operation

QRhiTextureUploadEntry

Describes one layer (face for cubemaps, slice for 3D textures, element for texture arrays) in a texture upload operation

QRhiVertexInputAttribute

Describes a single vertex input element

QRhiVertexInputBinding

Describes a vertex input binding

QRhiVertexInputLayout

Describes the layout of vertex inputs consumed by a vertex shader

QRhiViewport

Specifies a viewport rectangle

QRhiVulkanCommandBufferNativeHandles

Holds the Vulkan command buffer object that is backing a QRhiCommandBuffer

QRhiVulkanInitParams

Vulkan specific initialization parameters

QRhiVulkanNativeHandles

Collects device, queue, and other Vulkan objects that are used by the QRhi

QRhiVulkanRenderPassNativeHandles

Holds the Vulkan render pass object backing a QRhiRenderPassDescriptor

Detailed Description

Use the following CMake commands in your CMakeLists.txt to access private Qt GUI APIs:

 find_package(Qt6 REQUIRED COMPONENTS Gui)
 target_link_libraries(mytarget PRIVATE Qt6::GuiPrivate)