Qt 6.8
Qt GUI
C++ Classes
QOpenGLFunctions
Qt 6.8.0 Reference Documentation
List of All Members for QOpenGLFunctions
This is the complete list of members for
QOpenGLFunctions
, including inherited members.
enum
OpenGLFeature
flags
OpenGLFeatures
QOpenGLFunctions
()
QOpenGLFunctions
(QOpenGLContext *)
~QOpenGLFunctions
()
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBindAttribLocation
(GLuint, GLuint, const char *)
glBindBuffer
(GLenum, GLuint)
glBindFramebuffer
(GLenum, GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindTexture
(GLenum, GLuint)
glBlendColor
(GLclampf, GLclampf, GLclampf, GLclampf)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBufferData
(GLenum, qopengl_GLsizeiptr, const void *, GLenum)
glBufferSubData
(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClear
(GLbitfield)
glClearColor
(GLclampf, GLclampf, GLclampf, GLclampf)
glClearDepthf
(GLclampf)
glClearStencil
(GLint)
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glCompileShader
(GLuint)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteTextures
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRangef
(GLclampf, GLclampf)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glFinish
()
glFlush
()
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const char *) : GLint
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetError
() : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, char *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, char *)
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, char *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetUniformLocation
(GLuint, const char *) : GLint
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetVertexAttribPointerv
(GLuint, GLenum, void **)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsTexture
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glPixelStorei
(GLenum, GLint)
glPolygonOffset
(GLfloat, GLfloat)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glSampleCoverage
(GLclampf, GLboolean)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glShaderBinary
(GLint, const GLuint *, GLenum, const void *, GLint)
glShaderSource
(GLuint, GLsizei, const char **, const GLint *)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUseProgram
(GLuint)
glValidateProgram
(GLuint)
glVertexAttrib1f
(GLuint, GLfloat)
glVertexAttrib1fv
(GLuint, const GLfloat *)
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
glVertexAttrib2fv
(GLuint, const GLfloat *)
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
glVertexAttrib3fv
(GLuint, const GLfloat *)
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glVertexAttrib4fv
(GLuint, const GLfloat *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
hasOpenGLFeature
(QOpenGLFunctions::OpenGLFeature) const : bool
initializeOpenGLFunctions
()
openGLFeatures
() const : QOpenGLFunctions::OpenGLFeatures