Qt 6.8
Qt GUI
C++ Classes
QMatrix4x4
Qt 6.8.1 Reference Documentation
List of All Members for QMatrix4x4
This is the complete list of members for
QMatrix4x4
, including inherited members.
flags
Flags
QMatrix4x4
()
QMatrix4x4
(const QGenericMatrix<N, M, float> &)
QMatrix4x4
(const QTransform &)
QMatrix4x4
(const float *)
QMatrix4x4
(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
column
(int) const : QVector4D
constData
() const : const float *
copyDataTo
(float *) const
data
() : float *
data
() const : const float *
determinant
() const : double
fill
(float)
frustum
(float, float, float, float, float, float)
inverted
(bool *) const : QMatrix4x4
isAffine
() const : bool
isIdentity
() const : bool
lookAt
(const QVector3D &, const QVector3D &, const QVector3D &)
map
(const QPoint &) const : QPoint
map
(const QPointF &) const : QPointF
map
(const QVector3D &) const : QVector3D
map
(const QVector4D &) const : QVector4D
mapRect
(const QRect &) const : QRect
mapRect
(const QRectF &) const : QRectF
mapVector
(const QVector3D &) const : QVector3D
normalMatrix
() const : QMatrix3x3
optimize
()
ortho
(float, float, float, float, float, float)
ortho
(const QRect &)
ortho
(const QRectF &)
perspective
(float, float, float, float)
rotate
(const QQuaternion &)
rotate
(float, const QVector3D &)
rotate
(float, float, float, float)
row
(int) const : QVector4D
scale
(const QVector3D &)
scale
(float)
scale
(float, float)
scale
(float, float, float)
setColumn
(int, const QVector4D &)
setRow
(int, const QVector4D &)
setToIdentity
()
toGenericMatrix
() const : QGenericMatrix<N, M, float>
toTransform
() const : QTransform
toTransform
(float) const : QTransform
translate
(const QVector3D &)
translate
(float, float)
translate
(float, float, float)
transposed
() const : QMatrix4x4
viewport
(float, float, float, float, float, float)
viewport
(const QRectF &)
operator QVariant
() const : QVariant
operator!=
(const QMatrix4x4 &) const : bool
operator()
(int, int) : float &
operator()
(int, int) const : const float &
operator*=
(const QMatrix4x4 &) : QMatrix4x4 &
operator*=
(float) : QMatrix4x4 &
operator+=
(const QMatrix4x4 &) : QMatrix4x4 &
operator-=
(const QMatrix4x4 &) : QMatrix4x4 &
operator/=
(float) : QMatrix4x4 &
operator==
(const QMatrix4x4 &) const : bool