Qt 3D Core QML Types
This module is deprecated since Qt3D.Core 6.8. We strongly advise against using it in new code.
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.8
See Qt 3D QML Types for a list of all QML types in Qt 3D.
QML Types
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Defines an attribute and how data should be read from a Buffer | |
Can be used to override an entity's bounding volume | |
Provides a data store for raw data to later be used as vertices or uniforms | |
Provides the base type for creating Qt 3D components | |
Holds settings related to core data handling process | |
Node subclass that can aggregate several Component3D instances that will specify its behavior | |
Provides a way to dynamically load an Entity subtree | |
Encapsulates geometry | |
Encapsulates geometry details | |
Used to transforms parts of skinned meshes | |
A base QML type that other types inherit. It cannot be directly created | |
Dynamically creates nodes | |
A PropertyAnimation for quaternions | |
Holds the data for a skeleton to be used with skinned meshes | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes |