Qt 3D Core QML Types

This module is deprecated since Qt3D.Core 6.8. We strongly advise against using it in new code.

To import and use the module's QML types, use the following statement:

 import Qt3D.Core 2.8

See Qt 3D QML Types for a list of all QML types in Qt 3D.

QML Types

AbstractSkeleton

A skeleton contains the joints for a skinned mesh

Armature

Used to calculate skinning transform matrices and set them on shaders

Attribute

Defines an attribute and how data should be read from a Buffer

BoundingVolume

Can be used to override an entity's bounding volume

Buffer

Provides a data store for raw data to later be used as vertices or uniforms

Component3D

Provides the base type for creating Qt 3D components

CoreSettings

Holds settings related to core data handling process

Entity

Node subclass that can aggregate several Component3D instances that will specify its behavior

EntityLoader

Provides a way to dynamically load an Entity subtree

Geometry

Encapsulates geometry

GeometryView

Encapsulates geometry details

Joint

Used to transforms parts of skinned meshes

Node

A base QML type that other types inherit. It cannot be directly created

NodeInstantiator

Dynamically creates nodes

QuaternionAnimation

A PropertyAnimation for quaternions

Skeleton

Holds the data for a skeleton to be used with skinned meshes

SkeletonLoader

Used to load a skeleton of joints from file

Transform

Used to perform transforms on meshes