Qt Quick 3D - Dynamic Model Creation Example

Demonstrates dynamic model creation.

This example demonstrates creating models dynamically in an application. 10 models are created dynamically at the start of the application, and more can be added or removed using the Add Model and Remove Model buttons. Dynamic model count is limited to 100 in this example, but that is in no way a limitation of QtQuick3D.

Setting Up

Spawner Node

We are going to need a Node to hold the dynamically created models.

 Node {
     id: shapeSpawner
     property real range: 300
     property var instances: []
     readonly property int maxInstances: 100

     function addOrRemove(add) {
     ...
Startup

We're creating 10 models at Component.onCompleted to avoid opening into an empty view.

 Component.onCompleted: {
     // Create 10 instances to get started
     for (var i = 0; i < 10; ++i)
         shapeSpawner.addOrRemove(true);
 }

Dynamic Models

The addOrRemove() function called during startup can add or remove the models.

Adding Models

A model component is created using the Qt.createComponent function, and instantiated with position and scale parameters using the createObject function.

 // Create a new weirdShape at random postion
 var xPos = (2 * Math.random() * range) - range;
 var yPos = (2 * Math.random() * range) - range;
 var zPos = (2 * Math.random() * range) - range;
 var weirdShapeComponent = Qt.createComponent("WeirdShape.qml");
 let instance = weirdShapeComponent.createObject(
         shapeSpawner, { "x": xPos, "y": yPos, "z": zPos,
             "scale": Qt.vector3d(0.25, 0.25, 0.25)});
 instances.push(instance);
Removing Models

Dynamically created models are removed simply by popping and destroying them from the instance stack.

 // Remove last item in instances list
 let instance = instances.pop();
 instance.destroy();

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