Qt 5.15
Qt GUI
C++ Classes
QOpenGLExtraFunctions
Qt 5.15.15 Reference Documentation
List of All Members for QOpenGLExtraFunctions
This is the complete list of members for
QOpenGLExtraFunctions
, including inherited members.
enum
OpenGLFeature
flags
OpenGLFeatures
QOpenGLExtraFunctions
(QOpenGLContext *)
QOpenGLExtraFunctions
()
glActiveShaderProgram
(GLuint , GLuint )
glActiveTexture
(GLenum )
glAttachShader
(GLuint , GLuint )
glBeginQuery
(GLenum , GLuint )
glBeginTransformFeedback
(GLenum )
glBindAttribLocation
(GLuint , GLuint , const char *)
glBindBuffer
(GLenum , GLuint )
glBindBufferBase
(GLenum , GLuint , GLuint )
glBindBufferRange
(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
glBindFramebuffer
(GLenum , GLuint )
glBindImageTexture
(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )
glBindProgramPipeline
(GLuint )
glBindRenderbuffer
(GLenum , GLuint )
glBindSampler
(GLuint , GLuint )
glBindTexture
(GLenum , GLuint )
glBindTransformFeedback
(GLenum , GLuint )
glBindVertexArray
(GLuint )
glBindVertexBuffer
(GLuint , GLuint , GLintptr , GLsizei )
glBlendBarrier
()
glBlendColor
(GLclampf , GLclampf , GLclampf , GLclampf )
glBlendEquation
(GLenum )
glBlendEquationSeparate
(GLenum , GLenum )
glBlendEquationSeparatei
(GLuint , GLenum , GLenum )
glBlendEquationi
(GLuint , GLenum )
glBlendFunc
(GLenum , GLenum )
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
glBlendFuncSeparatei
(GLuint , GLenum , GLenum , GLenum , GLenum )
glBlendFunci
(GLuint , GLenum , GLenum )
glBlitFramebuffer
(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
glBufferData
(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
glBufferSubData
(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
glCheckFramebufferStatus
(GLenum ) : GLenum
glClear
(GLbitfield )
glClearBufferfi
(GLenum , GLint , GLfloat , GLint )
glClearBufferfv
(GLenum , GLint , const GLfloat *)
glClearBufferiv
(GLenum , GLint , const GLint *)
glClearBufferuiv
(GLenum , GLint , const GLuint *)
glClearColor
(GLclampf , GLclampf , GLclampf , GLclampf )
glClearDepthf
(GLclampf )
glClearStencil
(GLint )
glClientWaitSync
(GLsync , GLbitfield , GLuint64 ) : GLenum
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
glColorMaski
(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
glCompileShader
(GLuint )
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
glCompressedTexImage3D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const void *)
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
glCompressedTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)
glCopyBufferSubData
(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
glCopyImageSubData
(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
glCopyTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
glCreateProgram
() : GLuint
glCreateShader
(GLenum ) : GLuint
glCreateShaderProgramv
(GLenum , GLsizei , const GLchar *const *) : GLuint
glCullFace
(GLenum )
glDebugMessageCallback
(GLDEBUGPROC , const void *)
glDebugMessageControl
(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )
glDebugMessageInsert
(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)
glDeleteBuffers
(GLsizei , const GLuint *)
glDeleteFramebuffers
(GLsizei , const GLuint *)
glDeleteProgram
(GLuint )
glDeleteProgramPipelines
(GLsizei , const GLuint *)
glDeleteQueries
(GLsizei , const GLuint *)
glDeleteRenderbuffers
(GLsizei , const GLuint *)
glDeleteSamplers
(GLsizei , const GLuint *)
glDeleteShader
(GLuint )
glDeleteSync
(GLsync )
glDeleteTextures
(GLsizei , const GLuint *)
glDeleteTransformFeedbacks
(GLsizei , const GLuint *)
glDeleteVertexArrays
(GLsizei , const GLuint *)
glDepthFunc
(GLenum )
glDepthMask
(GLboolean )
glDepthRangef
(GLclampf , GLclampf )
glDetachShader
(GLuint , GLuint )
glDisable
(GLenum )
glDisableVertexAttribArray
(GLuint )
glDisablei
(GLenum , GLuint )
glDispatchCompute
(GLuint , GLuint , GLuint )
glDispatchComputeIndirect
(GLintptr )
glDrawArrays
(GLenum , GLint , GLsizei )
glDrawArraysIndirect
(GLenum , const void *)
glDrawArraysInstanced
(GLenum , GLint , GLsizei , GLsizei )
glDrawBuffers
(GLsizei , const GLenum *)
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
glDrawElementsBaseVertex
(GLenum , GLsizei , GLenum , const void *, GLint )
glDrawElementsIndirect
(GLenum , GLenum , const void *)
glDrawElementsInstanced
(GLenum , GLsizei , GLenum , const void *, GLsizei )
glDrawElementsInstancedBaseVertex
(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint )
glDrawRangeElements
(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *)
glDrawRangeElementsBaseVertex
(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *, GLint )
glEnable
(GLenum )
glEnableVertexAttribArray
(GLuint )
glEnablei
(GLenum , GLuint )
glEndQuery
(GLenum )
glEndTransformFeedback
()
glFenceSync
(GLenum , GLbitfield ) : GLsync
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum , GLintptr , GLsizeiptr )
glFramebufferParameteri
(GLenum , GLenum , GLint )
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
glFramebufferTexture
(GLenum , GLenum , GLuint , GLint )
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
glFramebufferTextureLayer
(GLenum , GLenum , GLuint , GLint , GLint )
glFrontFace
(GLenum )
glGenBuffers
(GLsizei , GLuint *)
glGenFramebuffers
(GLsizei , GLuint *)
glGenProgramPipelines
(GLsizei , GLuint *)
glGenQueries
(GLsizei , GLuint *)
glGenRenderbuffers
(GLsizei , GLuint *)
glGenSamplers
(GLsizei , GLuint *)
glGenTextures
(GLsizei , GLuint *)
glGenTransformFeedbacks
(GLsizei , GLuint *)
glGenVertexArrays
(GLsizei , GLuint *)
glGenerateMipmap
(GLenum )
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
glGetActiveUniformBlockName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint , GLuint , GLenum , GLint *)
glGetActiveUniformsiv
(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
glGetAttribLocation
(GLuint , const char *) : GLint
glGetBooleani_v
(GLenum , GLuint , GLboolean *)
glGetBooleanv
(GLenum , GLboolean *)
glGetBufferParameteri64v
(GLenum , GLenum , GLint64 *)
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
glGetBufferPointerv
(GLenum , GLenum , void **)
glGetDebugMessageLog
(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint
glGetError
() : GLenum
glGetFloatv
(GLenum , GLfloat *)
glGetFragDataLocation
(GLuint , const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
glGetFramebufferParameteriv
(GLenum , GLenum , GLint *)
glGetGraphicsResetStatus
() : GLenum
glGetInteger64i_v
(GLenum , GLuint , GLint64 *)
glGetInteger64v
(GLenum , GLint64 *)
glGetIntegeri_v
(GLenum , GLuint , GLint *)
glGetIntegerv
(GLenum , GLint *)
glGetInternalformativ
(GLenum , GLenum , GLenum , GLsizei , GLint *)
glGetMultisamplefv
(GLenum , GLuint , GLfloat *)
glGetObjectLabel
(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
glGetObjectPtrLabel
(const void *, GLsizei , GLsizei *, GLchar *)
glGetPointerv
(GLenum , void **)
glGetProgramBinary
(GLuint , GLsizei , GLsizei *, GLenum *, void *)
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, char *)
glGetProgramInterfaceiv
(GLuint , GLenum , GLenum , GLint *)
glGetProgramPipelineInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetProgramPipelineiv
(GLuint , GLenum , GLint *)
glGetProgramResourceIndex
(GLuint , GLenum , const GLchar *) : GLuint
glGetProgramResourceLocation
(GLuint , GLenum , const GLchar *) : GLint
glGetProgramResourceName
(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
glGetProgramResourceiv
(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)
glGetProgramiv
(GLuint , GLenum , GLint *)
glGetQueryObjectuiv
(GLuint , GLenum , GLuint *)
glGetQueryiv
(GLenum , GLenum , GLint *)
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
glGetSamplerParameterIiv
(GLuint , GLenum , GLint *)
glGetSamplerParameterIuiv
(GLuint , GLenum , GLuint *)
glGetSamplerParameterfv
(GLuint , GLenum , GLfloat *)
glGetSamplerParameteriv
(GLuint , GLenum , GLint *)
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, char *)
glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
glGetShaderSource
(GLuint , GLsizei , GLsizei *, char *)
glGetShaderiv
(GLuint , GLenum , GLint *)
glGetString
(GLenum ) : const GLubyte *
glGetStringi
(GLenum , GLuint ) : const GLubyte *
glGetSynciv
(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
glGetTexLevelParameterfv
(GLenum , GLint , GLenum , GLfloat *)
glGetTexLevelParameteriv
(GLenum , GLint , GLenum , GLint *)
glGetTexParameterIiv
(GLenum , GLenum , GLint *)
glGetTexParameterIuiv
(GLenum , GLenum , GLuint *)
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
glGetTexParameteriv
(GLenum , GLenum , GLint *)
glGetTransformFeedbackVarying
(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint , const GLchar *) : GLuint
glGetUniformIndices
(GLuint , GLsizei , const GLchar *const *, GLuint *)
glGetUniformLocation
(GLuint , const char *) : GLint
glGetUniformfv
(GLuint , GLint , GLfloat *)
glGetUniformiv
(GLuint , GLint , GLint *)
glGetUniformuiv
(GLuint , GLint , GLuint *)
glGetVertexAttribIiv
(GLuint , GLenum , GLint *)
glGetVertexAttribIuiv
(GLuint , GLenum , GLuint *)
glGetVertexAttribPointerv
(GLuint , GLenum , void **)
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
glGetnUniformfv
(GLuint , GLint , GLsizei , GLfloat *)
glGetnUniformiv
(GLuint , GLint , GLsizei , GLint *)
glGetnUniformuiv
(GLuint , GLint , GLsizei , GLuint *)
glHint
(GLenum , GLenum )
glInvalidateFramebuffer
(GLenum , GLsizei , const GLenum *)
glInvalidateSubFramebuffer
(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )
glIsBuffer
(GLuint ) : GLboolean
glIsEnabled
(GLenum ) : GLboolean
glIsEnabledi
(GLenum , GLuint ) : GLboolean
glIsFramebuffer
(GLuint ) : GLboolean
glIsProgram
(GLuint ) : GLboolean
glIsProgramPipeline
(GLuint ) : GLboolean
glIsQuery
(GLuint ) : GLboolean
glIsRenderbuffer
(GLuint ) : GLboolean
glIsSampler
(GLuint ) : GLboolean
glIsShader
(GLuint ) : GLboolean
glIsSync
(GLsync ) : GLboolean
glIsTexture
(GLuint ) : GLboolean
glIsTransformFeedback
(GLuint ) : GLboolean
glIsVertexArray
(GLuint ) : GLboolean
glLineWidth
(GLfloat )
glLinkProgram
(GLuint )
glMapBufferRange
(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : void *
glMemoryBarrier
(GLbitfield )
glMemoryBarrierByRegion
(GLbitfield )
glMinSampleShading
(GLfloat )
glObjectLabel
(GLenum , GLuint , GLsizei , const GLchar *)
glObjectPtrLabel
(const void *, GLsizei , const GLchar *)
glPatchParameteri
(GLenum , GLint )
glPauseTransformFeedback
()
glPixelStorei
(GLenum , GLint )
glPolygonOffset
(GLfloat , GLfloat )
glPopDebugGroup
()
glPrimitiveBoundingBox
(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )
glProgramBinary
(GLuint , GLenum , const void *, GLsizei )
glProgramParameteri
(GLuint , GLenum , GLint )
glProgramUniform1f
(GLuint , GLint , GLfloat )
glProgramUniform1fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform1i
(GLuint , GLint , GLint )
glProgramUniform1iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform1ui
(GLuint , GLint , GLuint )
glProgramUniform1uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform2f
(GLuint , GLint , GLfloat , GLfloat )
glProgramUniform2fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform2i
(GLuint , GLint , GLint , GLint )
glProgramUniform2iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform2ui
(GLuint , GLint , GLuint , GLuint )
glProgramUniform2uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform3f
(GLuint , GLint , GLfloat , GLfloat , GLfloat )
glProgramUniform3fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform3i
(GLuint , GLint , GLint , GLint , GLint )
glProgramUniform3iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform3ui
(GLuint , GLint , GLuint , GLuint , GLuint )
glProgramUniform3uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform4f
(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )
glProgramUniform4fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform4i
(GLuint , GLint , GLint , GLint , GLint , GLint )
glProgramUniform4iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform4ui
(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )
glProgramUniform4uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniformMatrix2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix2x3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix2x4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3x2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3x4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4x2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4x3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glPushDebugGroup
(GLenum , GLuint , GLsizei , const GLchar *)
glReadBuffer
(GLenum )
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
glReadnPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
glRenderbufferStorageMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
glResumeTransformFeedback
()
glSampleCoverage
(GLclampf , GLboolean )
glSampleMaski
(GLuint , GLbitfield )
glSamplerParameterIiv
(GLuint , GLenum , const GLint *)
glSamplerParameterIuiv
(GLuint , GLenum , const GLuint *)
glSamplerParameterf
(GLuint , GLenum , GLfloat )
glSamplerParameterfv
(GLuint , GLenum , const GLfloat *)
glSamplerParameteri
(GLuint , GLenum , GLint )
glSamplerParameteriv
(GLuint , GLenum , const GLint *)
glScissor
(GLint , GLint , GLsizei , GLsizei )
glShaderBinary
(GLint , const GLuint *, GLenum , const void *, GLint )
glShaderSource
(GLuint , GLsizei , const char **, const GLint *)
glStencilFunc
(GLenum , GLint , GLuint )
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
glStencilMask
(GLuint )
glStencilMaskSeparate
(GLenum , GLuint )
glStencilOp
(GLenum , GLenum , GLenum )
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
glTexBuffer
(GLenum , GLenum , GLuint )
glTexBufferRange
(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
glTexImage3D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)
glTexParameterIiv
(GLenum , GLenum , const GLint *)
glTexParameterIuiv
(GLenum , GLenum , const GLuint *)
glTexParameterf
(GLenum , GLenum , GLfloat )
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
glTexParameteri
(GLenum , GLenum , GLint )
glTexParameteriv
(GLenum , GLenum , const GLint *)
glTexStorage2D
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
glTexStorage2DMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )
glTexStorage3D
(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )
glTexStorage3DMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
glTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)
glTransformFeedbackVaryings
(GLuint , GLsizei , const GLchar *const *, GLenum )
glUniform1f
(GLint , GLfloat )
glUniform1fv
(GLint , GLsizei , const GLfloat *)
glUniform1i
(GLint , GLint )
glUniform1iv
(GLint , GLsizei , const GLint *)
glUniform1ui
(GLint , GLuint )
glUniform1uiv
(GLint , GLsizei , const GLuint *)
glUniform2f
(GLint , GLfloat , GLfloat )
glUniform2fv
(GLint , GLsizei , const GLfloat *)
glUniform2i
(GLint , GLint , GLint )
glUniform2iv
(GLint , GLsizei , const GLint *)
glUniform2ui
(GLint , GLuint , GLuint )
glUniform2uiv
(GLint , GLsizei , const GLuint *)
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
glUniform3fv
(GLint , GLsizei , const GLfloat *)
glUniform3i
(GLint , GLint , GLint , GLint )
glUniform3iv
(GLint , GLsizei , const GLint *)
glUniform3ui
(GLint , GLuint , GLuint , GLuint )
glUniform3uiv
(GLint , GLsizei , const GLuint *)
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
glUniform4fv
(GLint , GLsizei , const GLfloat *)
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
glUniform4iv
(GLint , GLsizei , const GLint *)
glUniform4ui
(GLint , GLuint , GLuint , GLuint , GLuint )
glUniform4uiv
(GLint , GLsizei , const GLuint *)
glUniformBlockBinding
(GLuint , GLuint , GLuint )
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix2x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix2x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUnmapBuffer
(GLenum ) : GLboolean
glUseProgram
(GLuint )
glUseProgramStages
(GLuint , GLbitfield , GLuint )
glValidateProgram
(GLuint )
glValidateProgramPipeline
(GLuint )
glVertexAttrib1f
(GLuint , GLfloat )
glVertexAttrib1fv
(GLuint , const GLfloat *)
glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
glVertexAttrib2fv
(GLuint , const GLfloat *)
glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
glVertexAttrib3fv
(GLuint , const GLfloat *)
glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
glVertexAttrib4fv
(GLuint , const GLfloat *)
glVertexAttribBinding
(GLuint , GLuint )
glVertexAttribDivisor
(GLuint , GLuint )
glVertexAttribFormat
(GLuint , GLint , GLenum , GLboolean , GLuint )
glVertexAttribI4i
(GLuint , GLint , GLint , GLint , GLint )
glVertexAttribI4iv
(GLuint , const GLint *)
glVertexAttribI4ui
(GLuint , GLuint , GLuint , GLuint , GLuint )
glVertexAttribI4uiv
(GLuint , const GLuint *)
glVertexAttribIFormat
(GLuint , GLint , GLenum , GLuint )
glVertexAttribIPointer
(GLuint , GLint , GLenum , GLsizei , const void *)
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
glVertexBindingDivisor
(GLuint , GLuint )
glViewport
(GLint , GLint , GLsizei , GLsizei )
glWaitSync
(GLsync , GLbitfield , GLuint64 )
hasOpenGLFeature
(QOpenGLFunctions::OpenGLFeature ) const : bool
initializeOpenGLFunctions
()
openGLFeatures
() const : QOpenGLFunctions::OpenGLFeatures