C++ Utilities 5.27.0
Useful C++ classes and routines such as argument parser, IO and conversion utilities
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Useful C++ classes and routines such as argument parser, IO and conversion utilities.
The library contains helpers for:
--
or -
prefix, eg. git status
)content://
URLsBesides, the library provides a few useful algorithms and data structures:
The following counts for c++utilities
and my other libraries unless stated otherwise:
CONFIGURATION_NAME
(see documentation about build variables mentioned below).These build instructions apply to c++utilities
but also to my other projects using it.
c++utilities
library itself only needsNativeFileStream
(optional, use USE_NATIVE_FILE_BUFFER=OFF
to disable)execApp()
test helper under Windows (optional, use USE_BOOST_PROCESS=OFF
to disable)USE_LIBARCHIVE=ON
to enable)Generic example using Ninja:
This example is rather generic. For a development build I recommended using CMakePresets as documented in the "[CMake presets](#cmake-presets)" section below. It also contains more concrete instructions for building on Windows.
BUILD_SHARED_LIBS=ON
.STATIC_LINKAGE=ON
. However, this will only affect applications. To force linking statically when building shared libraries set STATIC_LIBRARY_LINKAGE=ON
.ENABLE_THREAD_LOCAL=OFF
.std::filesystem
, set USE_STANDARD_FILESYSTEM=OFF
. Note that the Bash completion will not be able to suggest files and directories and the archiving utilities cannot be enabled with USE_STANDARD_FILESYSTEM=OFF
. Note that this will only help with c++utilities
itself. My other projects might use std::filesystem
unconditionally.NativeFileStream
(and make it just a regular std::fstream
), set USE_NATIVE_FILE_BUFFER=OFF
. Note that handling paths with non-ASCII characters will then cease to work on Windows.BUILTIN_ICON_THEMES=breeze;breeze-dark
.BUILTIN_ICON_THEMES_SEARCH_PATH=D:/programming/misc/breeze-icons/usr/share/icons
to specify the search path.ninja
. These scripts can be used as an example also when building under/for other platforms.ffmpeg
/avconv
is required.BUILTIN_ICON_THEMES
, the icon theme still needs to be installed as if it was installed on a GNU/Linux system. So simply grab e.g. the Arch Linux package breeze-icons
and extract it somewhere. Do not use the package from MSYS2 or what comes with builds from KDE's binary factory.png2icns
is required.During development I find it useful to build all required projects (for instance c++utilities, qtutilities, tagparser and tageditor) as one big project.
This can be easily achieved by using CMake's add_subdirectory()
function. For project files see the repository subdirs. For an example, see build instructions for Syncthing Tray or build instructions for Tag Editor. The subdirs
repository also contains the script sync-all.sh
to clone all possibly relevant repositories and keep them up-to-date later on.
For a debug build, use -DCMAKE_BUILD_TYPE=Debug
. To tweak various settings (e.g. warnings) for development, use -DENABLE_DEVEL_DEFAULTS=ON
.
There are some generic presets available but also some specific to certain Arch Linux packaging found in the AUR and my PKGBUILDs repository.
Use cmake --list-presets
to list all presets. All cmake
commands need to be executed within the source directory. Builds will be created within a sub-directory of the path specified via the environment variable BUILD_DIR
.
The most useful presets for development are likely devel
, devel-qt6
and debug
. Note that the devel
preset (and all presets inheriting from it) use ccache
which therefore needs to be installed.
Here is a simple example to build with the devel-qt6
preset:
Note that these presets are supposed to cover all of my projects (so some of them aren't really making a difference when just building c++utilities
itself). To use presets in other projects, simply symlink the file CMakePresets.json
into the source directory of those projects. This is also done by the "subdirs" projects mentioned in the previous section.
After invoking the configuration via the command-line, you can also open the project in Qt Creator and import it as an existing build (instead of adding a new build configuration).
The presets starting with arch-
are for use under Arch Linux (or an Arch Linux container). Do not use them unless you know what you are doing. When creating a normal build under Arch Linux it is recommended to still use e.g. devel-qt6
.
Use the preset arch-android
to cross-compile for Android using android-*
packages (see next section for details).
Use the presets starting with arch-*-w64-mingw32
to cross-compile for Windows (i686/x86_64) using mingw-w64
packages. Use the presets starting with arch-mingw-w64-clang
to cross compile for Windows (aarch64) using mingw-w64-clang-aarch64
packages.
Use the presets starting with arch-static-compat-devel
to create a self-contained executable that is also usable under older GNU/Linux distributions using static-compat
packages (see PKGBUILDs for details about it).
Note that this might not be necassary; one can usually develop and test most parts of the mobile UI of e.g. Syncthing Tray natively on the development host thanks to the cross-platform nature of Qt.
I recommended building for Android under Arch Linux (or an Arch Linux container, see last paragraphs of this section) using android-*
packages found on the AUR and my binary repository. The commands in this section assume this kind of build environment.
First, create a key for signing the APK (always required; otherwise the APK file won't install):
Note that QT_ANDROID_KEYSTORE_PATH
needs to point to a particular keystore file (and not the containing directory).
Example for building c++utilities
, passwordfile
, qtutilities
and passwordmanager
in one step to create an Android APK for aarch64 assuming required android-*
packages are already installed:
To use a container you can create a suitable image using the imgbuild
script from the PKGBUILDs repo, see its README.
After creating a container from that image like it is done in the example script from the PKGBUILDs repo you can install required dependencies via pacman
, e.g. for Syncthing Tray one would install:
You use keytool
from within the container in the same way as shown above:
When setting the environment variables, make sure QT_ANDROID_KEYSTORE_PATH
points to the path of the kestore file within the container.
Then the build can be invoked like this:
You can also use adb
from the container, see the examples in the PKGBUILDs repo.
QT_QUICK_CONTROLS_STYLE=Material
and QT_QUICK_CONTROLS_MOBILE=1
to test the Qt Quick GUI like it would be shown under Android via a normal desktop build.To create a development build on Windows, it is most straight forward to use the devel-qt6
preset. To create a debug build (e.g. to debug with GDB) use the debug-qt6
preset. Set the BUILD_DIR
environment variable to specify the directory to store build artefacts.
I recommended to conduct the build in an MSYS2 mingw64/ucrt64/… shell. There are different environments to choose from. I recommended UCRT64 for my projects but MINGW64 will work as well. In theory CLANG64 and CLANGARM64 will work as well but libc++
is not tested as much (especilly on Windows) so expect some tough edges. The 32-bit environments will not work for anything requiring Qt 6 or later.
Run the following commands to build one of my applications and its c++utilities
/qtutilities
dependencies in one go (in this example Syncthing Tray):
Run the following commands to build libraries individually (in this example tagparser
) and installing them in some directory (in this example $BUILD_DIR/install
) for use in another project:
Note that:
c++utilities
and tagparser
already shows a stripped-down list of dependencies.…-go
is only required when building Syncthing Tray with built-in Syncthing-library enabled. To build in an MSYS2 shell one needs to invoke e.g. export GOROOT=/ucrt64/lib/go
or export GOROOT=/mingw64/lib/go
so Go can find its root.c++utilities
and tagparser
don't require Qt at all.$Env:PATH = "$Env:MSYS2_ROOT\ucrt64\bin"
or $Env:PATH = "$Env:MSYS2_ROOT\mingw64\bin"
.pacman -S $prefix-qt-creator
. In Qt Creator you can import the build configured via presets on the command-line as existing build. This also works for the MSVC build mentioned below. This way not much tinkering in the Qt Creator settings is required. I had to set the debugger path to use GDB, though.mingw-w64
in their name as those are only intended for cross-compilation on Arch Linux.To build with MSVC you can use the win-x64-msvc-static
preset. This preset (and all presets inheriting from it) need various additional environment variables to be set and you need to install dependencies from various sources:
MSYS2_ROOT
and MSYS2_PREFIX
: for Perl (only used by qtforkawesome
so far), clang-format
, Doxygen, FFmpeg and Go (only used by libsyncthing
) provided via MSYS2 packages; install the following packages: MSYS2_ROOT
must be set to the main install directory of MSYS2 (that also contains all the executables for the different shells/environments).MSYS2_PREFIX
must be set to the prefix of the environment you want to use. That is one of the values mentioned in the "Prefix" column on the table of MSYS2 environments, e.g. MSYS2_PREFIX=/ucrt64
for the UCRT64 environment.MSVC_ROOT
: for compiler and stdlib usually installed as part of Visual Studio setup, e.g. C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933
WIN_KITS_ROOT
: for Windows platform headers/libraries usually installed as part of Visual Studio setup, e.g. C:/Program Files (x86)/Windows Kits/10
WIN_KITS_VERSION
: the relevant subdirectory within WIN_KITS_ROOT
, usually a version number like 10.0.22621.0
QT_ROOT
: for Qt libraries provided by the official Qt installer, e.g. D:/programming/qt/6.5.0/msvc2019_64
QT_TOOLS
: for additional build tools provided by the official Qt installer, e.g. D:/programming/qt/Tools
VCPKG_ROOT
: directory of VCPKG checkout used for other dependencies; install the following packages: When building with MSVC, do not use any of the MSYS2 shells. The environment of those shells leads to build problems. You can however use CMake and Ninja from MSYS2's mingw-w64 packaging (instead of the CMake version from Qt's installer). Then you need to specify the Ninja executable manually so the CMake invocation would become something like this for UCRT64:
or for MINGW64:
To run the resulting binaries, you'll need to make sure the Qt libraries are in the search path, e.g. using $Env:PATH = "$Env:QT_ROOT\bin"
.
Note that you don't need to install all Visual Studio has to offer. A customized installation with just C++ core features, MSVC x86/x64 build tools, Windows SDK and vpkg should be enough. In Qt's online installer you can also uncheck everything except the MSVC build of Qt itself.
If the compilation of the resource file doesn't work you can use -DWINDOWS_RESOURCES_ENABLED=OFF
to continue the build regardless.
The mentioned repositories contain packages for c++utilities
itself but also for my other projects. However, the README files of my other projects contain a more exhaustive list.
The repository PKGBUILDs contains files for building Arch Linux packages of the latest release and the Git master.
PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are included as well.
RPM *.spec files can be found at openSUSE Build Servide. Packages are available for several architectures.
There is also a sub project containing the builds from the Git master branch.
Checkout Case_Of's overlay or perfect7gentleman's overlay.
Copyright © 2015-2024 Marius Kittler
All code is licensed under [GPL-2-or-later](LICENSE).